Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZEvolución de las series juveniles transmedia en España: el caso de PlayZ de RTVE doxa.comunicación | nº 42, pp. 307-338 | 307 January-June of 2026ISSN: 1696-019X / e-ISSN: 2386-3978How to cite this article: Valenzuela-Monreal, S.; Lozano Delmar, J. and Araque-Padilla, R. A. (2026). Evolution of Spanish Transmedia Teen Series: e Case of RTVE’s PlayZ. Doxa Comunicación, 42, pp. 307-338.https://doi.org/10.31921/doxacom.n42a2752Sara Valenzuela-Monreal. She is a research assistant in the Department of Communication and Education at the Universidad Loyola Andalucía, where she has taught Audiovisual Language and Script in the degrees of Audiovisual Communication and Performing and Cinematographic Arts. She is the beneciary of a University Teacher Training Contract (FPU). She is a doctoral student in the Inclusive and Sustainable Development Program of the same university. She is part of the Marketing for Society and LIGAINCOM research groups. Research League in Communication and Culture. Gender (S), Narrative, Ideology and Visual Studies (SEJ694). Moreover, she has a master’s degree in lm and television at the Carlos III University of Madrid and a degree in Communication (with a major in Communication Media) from the Loyola Andalusia University. In her research, she tries to connect areas related to inclusive and sustainable development with communication, especially in relation to audiovisual narrative and teen series.Loyola University Andalusia, Spain [email protected]ORCID:0000-0003-0282-8699Javier Lozano Delmar. Holds a PhD in Communication from the University of Seville and is an Associate Professor at Loyola Andalucía University. He teaches courses such as Audiovisual Narrative and Aesthetics and Communication Technology in the Faculty of Communication and Arts. His research activity focuses on the eld of audiovisual narrative, with a particular emphasis on the study of television series, active audiences, fandom, transmedia storytelling in lm and television, and media literacy. He has participated in several European projects focusing on disinformation and education. Javier is a member of the research group Liga de Investigación en Comunicación y Cultura: Género(s), Narrativa, Ideología y Estudios Visuales, where he contributes to societal outreach activities and colloquia on television series.Loyola University Andalusia, Spain [email protected]ORCID:0000-0002-0974-1118is content is published under Creative Commons Attribution Non-Commercial License. International License CC BY-NC 4.0

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


308 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónRafael A. Araque-Padilla. He is a Professor of Marketing at the Universidad Loyola Andalucía and holds a PhD from the University of Córdoba and a master’s degree in marketing and commercial management from ESIC. He is part of the Marketing for Society research group at Loyola Andalucía University and has been the coordinator of the Doctoral Program in Inclusive and Sustainable Development at this university for seven years. His research focuses on areas such as macromarketing, social marketing, critical marketing or responsible and transformative consumption. His research covers topics such as food marketing systems and their impact on the quality of life in the diets of children, impoverished countries or the environment; social marketing at the Education for Development service; and the inclusion of vulnerable consumers through marketing systems and their catalytic agents, working with refugees, marginalized neighbourhoods or impoverished countries. He has published his work in journals such as the Journal of Consumer Aairs, International Review on Public and Nonprot Marketing, International Journal of Nonprot and Voluntary Sector Marketing, Safety Science, Nutrients, Health Communication, Environmental Management, and Applied Soft Computing. Additionally, he participates in development cooperation projects nanced by various public institutions.Loyola University Andalusia, Spain [email protected]ORCID:0000-0002-3729-9240Recibido: 26/07/2024 - Aceptado: 24/10/2024 - En edición: 29/11/2024 - Publicado: 01/01/2026Resumen:En los últimos años se está produciendo un cambio en las formas de consu-mo de las series debido, especialmente, a una audiencia joven que dedica gran parte de su tiempo al uso de las redes sociales y al visionado de con-tenidos audiovisuales, pero que no se siente representada en los productos tradicionales. En este contexto, la televisión pública española (RTVE) ha manifestado un fuerte compromiso con los más jóvenes, así como su interés por buscar en las narrativas digitales la solución para atraer a este segmen-to. Este artículo nace con el objetivo de estudiar la estrategia transmedia de las series de PlayZ –canal digital de contenido joven de RTVE– para ana-lizar si la televisión pública está respondiendo a la adaptación en formato y contenido que demanda esta audiencia. Entre los principales resultados del estudio cabe destacar la idoneidad de los medios y formatos empleados por la plataforma, así como de la integración de inuencers en el equipo artístico. Sin embargo, PlayZ, no ha apostado por acciones que fomenten el contenido generado por el usuario. Además, se puede apreciar una evo-lución en la plataforma, donde se ha priorizado su vocación de servicio público en sus series y su estrategia transmedia.Palabras clave: Series de televisión; transmedia; jóvenes; televisión pública; narrativas digitales.Received: 26/07/2024 - Accepted: 24/10/2024 - Early access: 29/11/2024 - Published: 01/01/2026Abstract:In recent years, the ways in which series are consumed have changed, mainly because young audiences dedicate a large part of their time to the use of social networks and to the viewing of audiovisual content but do not feel represented in traditional products. In this context, Spanish public television (RTVE) has shown a strong commitment to young people and an interest in seeking solutions to attract this segment in digital narratives. is article aims to examine the transmedia strategy of the PlayZ series –RTVE’s digital channel of young content– to determine whether public television responds to adaptations in the format and content that this audience demands. e main results of the study include the suitability of the media and formats used by the platform, as well as the integration of inuencers in the artistic team. However, PlayZ has not opted for actions that promote user-generated content. Additionally, the platform has evolved, as its vocation of public service has been prioritized in its series and its transmedia strategy.Keywords: TV series; young people; transmedia narratives; public television; digital narratives.

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 309 1. Introduction1.1. Digital audiovisual entertainment and young peopleOne of the great beneciaries of the change in consumer behaviour during the COVID-19 pandemic was OTT (over-the-top) services (PwC, 2023). In fact, in Spain, the consumption of audiovisual content is one of the ways in which Spaniards most often engage with digital technologies (Fundación Telefónica, 2023). Relatedly, the consumption of digital content through platforms has risen to the detriment of traditional linear television consumption. In fact, traditional television consumption has decreased among all age groups, especially among young people (11% compared with 2022) and adults aged 25 to 44 years (12% compared with 2022) (Barlovento Comunicación, 2023). At the same time, 73.4% of internet users in Spain use connected televisions to consume online content (Fundación Telefónica, 2023).is is especially interesting for young Spaniards, for whom watching television or series on platforms is the second most popular leisure activity (INJUVE, 2021). In fact, 56.4% of young people between 15 and 19 years old are subscribed to an audiovisual content platform, a percentage that corresponded to 52% in 2019 (Ministry of Culture, 2019; 2022), and 89.6% view online multimedia content, a gure higher than those of the other age groups (Fundación Telefónica, 2023). Digital leisure platforms “have become identitary references for youth” (INJUVE, 2021: 165).In this context, networks and platforms are trying to adapt to young audiences (Azurmendi, 2018); these eorts include teen series, which have experienced a boom in Spain in recent years (Gil-Quintana and Gil -Tevar, 2020). ese series are characterized by the fact that they tell the story of an adolescent or a group of adolescents during their high school years and have a strong dramatic cut that, in recent years, is being hybridized to other genres (Masanet and Fedele, 2019). Another relevant feature of teen series is their transmedia nature (Schanke, 2019), which allows “the development of characters in an alternative way” and the immersion of the public in the story, using transmedia as a “connector between the stories and their dissemination on the young audiences […] e way of telling stories changes and is conditioned to the present” (Mateos-Pérez, 2021: 154).Relatedly, several authors have been rethinking the concept of “television” to very dierent screens and formats (Bengtsson et al., 2018; Schanke, 2019). Time, space and broadcasters no longer make up the television experience (Vázquez-Herrero et al., 2019), reaching a “liquid television” (Quintas-Froufe and González-Neira, 2016). Mateos-Pérez (2021), in his studies on SKAM Spain (Movistar +, 2018-2020) and Merlí (TV3, 2015-2018), concluded that transmedia stories help “to develop characters in an alternative way and allow the public a more immersive deep in history […] In these new proposals, the transmedia form is used as a connector between the stories and their diusion on young audiences […] e way of telling stories changes and is conditioned to the present”(p.154). Furthermore, Lacalle et al. (2024) highlighted as an example of interactivity in Spain the teen series UPA Next (Atresmedia, 2022-), in which users could access the social proles of the protagonists, as well as a virtual Academy in the metaverse and the website of the dance school where the series takes place. In this sense, the rst series created by Instagram Spain –Close Friends Forever (Instagram, 2024)– stands out, as it stars the content creator Iker Unzu (Meta, 2024). However, this work examines these transmedia teen series in the context of public television, as we will discuss in detail later.
310 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicación1.2. Series and transmediaAs Scolari (2019) noted, the introduction, development and expansion of the concept of transmedia (Kinder, 1991; Jenkins, 2006; Scolari, 2013), from the early 1990s to the present, has had its own life cycle. e concept of transmedia narratives was used to label and name the convergence of media (Jenkins, 2006), and it quickly became a “magic word” with a great impact in the academic and professional sphere (Scolari, 2019: 71). Jenkins (2003), in his well-known MIT Technology Review article, “christened” the term as follows:In the ideal form of transmedia storytelling, each medium does what it does best so that a story might be introduced in a lm, expanded through television, novels, and comics, and its world might be explored and experienced through game play. Each franchise entry needs to be self-contained enough to enable autonomous consumption (Jenkins, 2003).Later, the author reected on participation (Jenkins, 2006) and expanded his concept by indicating that transmedia should be a “unied and coordinated entertainment experience” (Jenkins, 2009) referring, among other issues, to the multiplicity of stories thanks to fans. e following clarication can be obtained from a current edition of a narrative dictionary:ere are various interpretations of both the origin and the meaning of the term transmedia […] e main characteristic of transmedia in the eld of communication is dissemination through various media […] e transmedia practice emphasizes the activity of users and their involvement in the narratives through the media (Vílches, 2021: 730-731).In a study of the historical journey of the term, Establés and Grijalba de la Calle indicated that transmediality is currently related mainly to “the breakdown of linearity, with the segmentation of audiences and interaction” (2022: 18).A clear example of this is the case of the Norwegian teen series SKAM (NRK, 2015-2017) (Bengtsson et al., 2018; Schanke, 2019). is ction was distributed (in a complementary way) on its website, on Instagram, and on the country’s public television, NRK, and became a global phenomenon (Schanke, 2019). Additionally, in SKAM, Instagram messages, SMS conversations and YouTube clips were also considered parts of the series that included fragments of the story that could be consumed only in those formats (Bengtsson et al., 2018). Bengtsson et al. (2018) employed dierent focus groups in Norway to evaluate the success of a series that was able to reward the audience when adolescents invested time and eort in sharing, discussing and decoding the texts of dierent platforms (Schanke, 2019). e participants highlighted the sensation of reality that was appreciated by being able to see the series in real time, as well as the exibility and ability to control the viewing oered by digital platforms and the short duration of the content, fostering discussion in the community and the community. motivation to update platforms (Bengtsson et al., 2018).In Spain, numerous studies have analysed transmedia series (Costa and Piñero, 2012; Cascajosa, 2016; Hidalgo-Marí and Segarra-Saavedra, 2020; Villén and Ruiz del Olmo, 2020), the relationship between transmedia and the viewer, as well as the active participation of the audience (Torregrosa-Carmona and Rodríguez-Gómez, 2017; Miranda and Figuero, 2016; Rubio Jordán, 2021), and even the proposal of methodologies and models to analyse the transmedia strategy of television series (Guerrero-Pico, 2014; Formoso, 2015). To analyse the relationship between transmedia and viewer engagement, we have worked with methods based on questionnaires or focus groups for series followers (Torregrosa-Carmona and Rodríguez-Gómez, 2017) or in the analysis of user-generated content (UGC), which allows us to explain the role of the fan in a transmedia
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 311 series (Miranda and Figuero, 2016). Other investigations have focused on analysing or categorizing the dierent strategies used to expand the universe of the series (Tur-Viñes and Rodríguez Ferrándiz, 2014; Formoso, 2015; García-Vega and de la Fuente, 2022).In Spain, the protagonists of teen series increasingly have proles on social networks that provide the content of any adolescent of this age (García-Muñoz and Fedele, 2011) and that promote debates and the participatory culture of this segment of the population (Gil-Quintana and Gil-Tévar, 2020). ese proles have become a new space for investigating the audiovisual representations of youth (Villén and Ruiz del Olmo, 2020). In fact, “86% of internet users from 12 to 74 years old use social networks” (IAB, 2024:75). However, the users who spend the most time online are young people from 12 to 34 years old (IAB, 2023). WhatsApp, Instagram, Facebook and YouTube are the most commonly used social networks in Spain, and Telegram, TikTok , LinkedIn, Instagram and Pinterest are the social networks have continued to grow in 2023 vs. 2022, with TikTok being the one that has grown the most rapidly (IAB, 2023). Additionally, YouTube is no longer the platform in which the highest volume of views is consumed, since TikTok has surpassed it, with a growth of 250% between 2020 and 2021 (IAB, 2022); moreover, 82.4% of young Spaniards are also content creators, especially on Instagram (68.2%) and TikTok (35.5%) (Centro Reina Sofía and FAD, 2022).Undoubtedly, these trends highlight signicant changes in the audiovisual consumption of young people. is, added to the increase in the use of social networks and the perception of this segment of the population that television series adapted to their habits are not created, has contributed to the fact that Radio Televisión Española (RTVE), as a public service channel, has proposed the creation of content adapted for and aimed at young audiences.1.3. Transmedia and public television: RTVE and its commitment to young people through PlayZIn recent years, national public television has opted to develop transmedia strategies for its television series, which have been analysed by several authors (Ivars-Nicolás and Zaragoza-Fuster, 2018). In fact, Águila Roja (RTVE, 2009-2016) was one of the rst Spanish series for which the story was expanded to multiple platforms, and the subject has already been addressed from an academic perspective (Costa and Piñero, 2012; Guerrero-Pico, 2014). On the other hand, the historical ction El Ministerio del Tiempo has been examined in various studies (Rodríguez-Mateos and Hernández-Pérez, 2015; Cascajosa, 2016; Miranda and Figuero, 2016; Scolari and Establés, 2017; Torregrosa-Carmona and Rodríguez -Gómez, 2017; Miranda-Galbe et al., 2021). e series can be classied as a success if it is measured as a product “oriented to the new model of social television” (Cascajosa, 2016: 63). To examine the relationships of users with their social networks, especially with Twitter, Rodríguez-Mateos and Hernández-Pérez (2015) analysed their transmedia through the data of the tweets that included the most popular hashtags during the broadcasts of the episodes. e work of Azurmendi (2018) is also relevant because they took the series (along with other transmedia products of European public TV in France, Germany and the United Kingdom) as an example of the work that public televisions are doing to reconnect with their young audiences through the transmedia. According to this author, transmedia narratives are best received by audiences through entertainment (Azurmendi, 2018). Another case that merits study is the EiTB series Go! Azen (EiTB, 2009-), with works that, through case methodology and interviews, analyse the impact of its mobile app (Larrondo-Ureta et al., 2020) and others that, from an educommunicative perspective, dene it as a
312 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónpedagogical resource for the young population due to the visibility of their values and diversity in their plots (Junguitu-Angulo and Osuna-Acedo, 2023).Like this work, many of these investigations have the common denominator of young people and their consumption. e work on Go! Azen concluded that one of the main challenges in the eld of the media in its role as a public service is that of “adapting the mentality about television in relation to young people and about the associated processes of audience measurement, consumption and investment in programs and products”. (Larrondo-Ureta et al., 2020: 2020:1452).If we focus on RTVE, Law 17/2006, in Article 25, states that the Corporation must pay special attention to children and youth (BOE, 2006, Art. 25). However, in 2023, Mediaset, Atresmedia and YouTube ranked above RTVE in “aggregate audiovisual share”, which allows us to compare traditional television channels with platforms (Barlovento, 2023). us, while YouTube had an aggregate audiovisual share of 11.7% and 37.8% among young people aged 18 to 24, that of RTVE was 11.2% (Barlovento, 2023). In fact, young people between the ages of 16 and 24 are the segment of the population that perceives the least variety in RTVE’s content and those that consume the least of its channels, with 30.8% of regular viewers compared with 73.5% of viewers common in people aged 65 or over (CMNC, 2023). is has been a challenge for RTVE, which has been forced to learn about and adapt to the consumption behaviours of young people, which dier greatly from those of the rest of its audience (Segarra-Saavedra, 2018). us, one of the main objectives of Spanish public television is to generate native digital content focused on young audiences through the PlayZ platform (RTVE Commission, 2020).In addition to RTVE’s interest in attracting young audiences and the rise of transmedia, a third factor should be mentioned; specically, public television was digitized in the early years of the 21st century as a bid to extend their content through online strategies (Medina and Ojer, 2010). is was one of the reasons for Law 17/2006, of June 5, on state-owned radio and television, which was “inevitable in a context of technological development” (BOE, 2006, Preamble). In 2008, when RTVE began to innovate in its digital media in a competitive way, drawing inspiration from other public television networks such as the BBC (Medina and Ojer, 2010). In this context, the RTVE Lab was born in 2011 as a media laboratory, that is, a project with the function of researching, experimenting with and developing technological innovations with the aim of being up-to-date with new ways of telling stories at the rhythm of the dierent media (Subires, 2019).PlayZ was originally developed as a free platform and then was expanded through social networks, focused on an audience of people between 13 and 24 years old; an individual in this age group watches little conventional television but is a “great consumer of audiovisual content outside of traditional distribution channels” (González Saavedra, 2020: 8). However, the audience of PlayZ is not clearly stated, and some content is consumed by people over 35 years old (Casado et al., 2023). In fact, knowledge of the PlayZ platform is 25.6%, and although young people know about it more than adults aged 30 to 35 years old do, this segment of the population consumes it more (Eguzkitza-Mestraitua et al., 2023a). Similarly, Eguzkitza-Mestraitua et al. (2023a) reported that 24.4% of young people feel little reected in the contents of PlayZ, while 20.6% somewhat and 21.6% highly reected (the remaining 33% N/A).PlayZ provides a combination of programs developed by inuencers, webdocs, teen series with the language, format and themes typically consumed by the youngest audience and the incorporation of inuencers in distributions (Segarra-Saavedra, 2018); thus, an exchange of the public between social networks and the platform is established (Rodríguez-Martelo and
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 313 Maroto, 2022). e appearance of inuencers in the content of PlayZ generates interest and a feeling of belonging among young people, causing this audience to feel attracted to the platform and want to interact through their social networks (Maroto and Rodríguez-Martelo, 2019). In fact, after friends, family and acquaintances, inuencers have the social proles that social network users follow the most: 53% follow someone, a gure that increases to 78% in young people between 12 and 17 years old (IAB, 2022).e series created by PlayZ tend to be carried out by young people, who frequently use their mobile phones, and address themes typical of this age (Eguzkitza-Mestraitua et al., 2023a). Additionally, PlayZ series are broadcast on the platform but follow a liquid distribution strategy, as the episodes can also be viewed in full on YouTube (García et al., 2021). However, although Playz’s strategy is aimed at creating original youth content, on YouTube, it increasingly has less weight than original ction does, and a greater balance with nonction is being established (García et al., 2021).In short, the line that separates screens and content seems to be more blurred than ever (Hidalgo-Marí and Segarra-Saavedra, 2020), so characters have to explore the limits between reality and ction. A series is increasingly eeting in our conversations and, even in our memory (Neira, 2020), and the need to keep an engaged and participative audience can nd a solution in a transmedia strategy that generates characters with whom the viewer can be identied and that they are part of a story that extends beyond traditional television (Villén and Ruiz del Olmo, 2020).is study explores the transmedia strategies used in PlayZ’s teen ction series to determine whether public television responds to adaptations in the format and content demanded by the youngest. From this, we derive the general objective of the research GO (General Objective): to study how public television responds to changes in the consumption of young people through its ction series.Some studies have focused on isolated PlayZ series (Hidalgo-Marí and Segarra-Saavedra, 2020; Vázquez-Herrero, et al., 2019); others have focused on the platform’s strategy beyond its ctional content (Eguzkitza-Mestraitua et al., 2023a; García et al., 2021). However, few studies have investigated X-rays of ctional channel production since its inception (Eguzkitza-Mestraitua et al., 2023b). us, with the idea of continuing to expand the study of this platform, the following specic objectives are proposed:SO1: Identify the characteristic features of the transmedia strategy of PlayZ’s teen series.SO2: Detect and analyse the trends in the evolution of the transmedia content of the selected PlayZ teen series.2. MethodologyTo meet these objectives, we utilized a qualitative methodology, which was based on an analysis of the structure of transmedia narratives, following the proposal of García and Heredero (2015). e common thread of this proposal is the narrative universe of a series to identify the dierent elements that compose it (in the dierent media) and the relationship that is created between them. In this model, dierent phases are established to analyse the structure of transmedia narratives. First, the macrohistory (narrative base of transmedia) and its extensions must be identied and analysed, understood as the rest of the pieces that are part of the universe of ction (Ivars-Nicolás and Zaragoza-Fuster, 2018). Afterwards, the entire transmedia universe is
314 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónmapped, and a chronological line is dened with the ctional contents that follow the temporal space of the narrative diegesis of the series.García and Heredero (2015) propose the following elements to consider in the mapping of a transmedia universe: (1) identication of the extension; (2) the medium in which it is disseminated; (3) the target audiences and role of those audiences, detailed in Annex 1 according to the classication of Hernández and Grandío (2011) and Guerrero-Pico (2014); (4) the parts into which each extension is divided; (5) the narrative elements that participate in the extension (intervening characters, space and time); (6) the function of extension in history; and (7) the ocial content/user-generated content (UGC).e model proposed by García and Heredero (2015) was modied in the following ways: In this analysis, in addition to the diegetic contents, the nonctional contents of the series were incorporated, as has been done in other transmedia analyses, such as La Peste (Hernández, 2019). is means that although the chronology of the ctional elements is analysed, a temporal graph is not included since the nondiegetic elements cannot be incorporated. In addition to the medium, the format in which the expansion is carried out was included in the analysis, as already suggested by other studies on transmedia (Ivars-Nicolás and Zaragoza-Fuster, 2018; Eguzkitza-Mestraitua et al., 2023b) In the classication of audience roles (Annex 1), playful role/player was added (Guerrero-Pico, 2014). e interactions in transmedia social proles are also indicated in the model. Hidalgo-Marí and Segarra-Saavedra (2020)examined audiences and interactions in social proles by analysing the date, type of publication, content, number of views generated, number of reactions, number of comments and number of times the content is shared. Moreover, the interactions received in each of the social proles of the strategy are analysed on the basis of the following data: number of followers, number of publications and average number of likes. To analyse the functions of the extension of macrohistory (point 6 of the mapping), we worked on the classication of Ivars-Ni-colás and Zaragoza-Fuster (2018) from the touchpoints of Askwith (2007), which has already been used in other analyses of ction transmedia (Pardo-Larrosa and Martínez-Cano, 2020; Eguzkitza-Mestraitua et al., 2023b). is classication is sum-marized in Annex 2.e nal analysis template that will be followed in the study is presented below (Table 1).
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 315 Table 1. Template used for the analysis of the transmedia seriesReferences EXTENSION IDENTIFICATIONExtension of the transmedia universe that is being analysed.García y Heredero (2015) MEDIUM/SUPPORT and FORMATDetermination of support or medium in which said content is developed (social network, platform, support, oine action) and the format in which it is carried out.García and Heredero (2015); Ivars-Nicolás y Zaragoza-Fuster (2018); Eguzkitza-Mestraitua et al. (2023b) INTERACTIONS RECEIVEDIn the extensions in social proles: - Number of followers. - Number of publications. - Average “likes” on Instagram.Hidalgo-Marí y Segarra-Saavedra (2020) TARGET AUDIENCE AND ROLE Observer role. Diusing role. Discursive role. Creative role. Playful role.Developed in Annex 1. PARTS INTO WHICH THE EXTENSION IS DIVIDEDWays in which the extension is divided (episodes, number of social media proles).García y Heredero (2015) NARRATIVE ASPECTS Characters Space Time.García y Heredero (2015) ROLE OF EXTENSION IN HISTORY Expanded access. Adapted content. Expanded content. Brand products. Related activities. Social interaction. Interactivity.Developed in Annex 2. OFFICIAL CONTENT/UGCDetermination of whether the analysed content is developed by the chain/platform or if it is UGC.García y Heredero (2015)Source: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)
316 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónIn the gures presented in the results, the categories of the variables “user role”, “role in history” and “ocial content/UGC” are detailed in the following legend:Figure 1. Legends prepared for the maps of the transmedia strategiesSource: own elaboration on the basis of the contributions of Guerrero-Pico (2014), García and Heredero (2015) and Ivars-Nicolás and Zaragoza-Fuster (2018)To select the sample, we examined the production of the PlayZ ction series (categorized by the platform as “series de PlayZ”), considering that other works have already focused monographically on series in isolation, with great attention to the rst series, Si fueras tú. For this reason, we decided to choose a sample that covered the PlayZ teen series released from the platform’s birth (2017) to the year of the last release (2022), choosing one for each year of broadcast. Because we wanted to analyse the progression in transmedia content aimed at young people, we established the following inclusion criteria: (1) they were teen series; (2) they were original PlayZ series; and (3) they had a transmedia strategy.e following series were selected (their plots are detailed in Annex 3): Si fueras tú (2017). Bajo la red (2018-2019). Boca Norte (2019). Riders (2021). Ser o no ser (2022-).

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 317 3. Resultse main results obtained for each of the series analysed are presented below. 3.1. Si fueras tú (2017)e macrohistory of Si fueras tú consists of 8 episodes. is series is characterized by the fact that the public’s decisions aected this macrostory: after the broadcast of each episode, the audience could vote on which of two options Alba (the protagonist) would choose.To carry out this transmedia strategy, ve social networks, Facebook, Instagram, Twitter, YouTube and WhatsApp, as well as the series’ own website, which functioned as a starting point for viewer participation, were used (Vázquez-Herrero et al., 2019; Hidalgo-Marí and Segarra-Saavedra, 2020). Five days before the premiere, this platform published a video tutorial for following the transmedia strategy.us, every week, a new chapter was streamed on Facebook and on the PlayZ platform. After this, Alba published a video on Facebook asking how to act when faced with a problem, and users voted through the use of emoticons. e response rate on the prole was high, through votes, comments and shares, within a short time frame, especially since users only had 24 hours to vote (Hidalgo-Marí and Segarra-Saavedra, 2020). In the second chapter, voting was also allowed through Instagram, which caused participation on Facebook to fall below 15% (Vázquez-Herrero et al., 2019).Image 1. Publications of the Instagram and Facebook proles of Si fueras túSource: @sifuerastuplayz/Facebook prole “Si fueras tú-Playz

[Enlace de URL / hc (has AS)]


318 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónese social proles incorporated expansive content from the narrative universe, such as police les related to the case of disappearance being investigated in the series. On Twitter, Facebook and Instagram, content outside the diegesis, such as trailers or live virtual encounters, was also incorporated to promote the series, which is especially relevant because of the impact on the social networks of protagonists (Vázquez-Herrero et al., 2019). In some of these video encounters, actors from other PlayZ series or RTVE productions joined and talked about Si fueras tú and other content related to the chain. An example of this is the video meeting of Óscar Casas (one of the protagonists of the series, which currently has 3.2 million followers on Instagram) and Mario Casas (an actor already recognized in 2018, currently with more than 7 million followers).Contests were also held, such as promoting public participation in the lming of the series. e promotion strategy of this contest was through the characters themselves, who uploaded videos to the Instagram prole warning that Nerea (the organizer of a Halloween party) had allowed them to invite more people and that the link to join could be found in the account bio.Furthermore, Alba’s character has her own Instagram prole (@albaruizalonso), which contains expansive information about the series, such as photographs she has received related to the disappearance or messages from her friend Marta. Alba’s account began to publish images almost a month before the start of the series, prior to the macrohistory, although it was updated simultaneously.e proles of the series and the protagonist were ocially created by RTVE, so users could intervene by adding likes and comments but could not participate creatively in the generation of story expansions. Actions related to interactivity have had the greatest social impact on these proles, specically, Alba’s live performances after each episode and the votes to decide what happened in the series (Vázquez-Herrero et al., 2019).Additionally, a WhatsApp chat in which one could interact with Alba was created. However, communication in this social network (in which 8,900 followers participated) was unidirectional and did not achieve the level of conversation that was intended (Vázquez-Herrero et al., 2019; Hidalgo-Marí and Segarra-Saavedra, 2020).

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 319 Image 2. Publications of the Instagram prole of Si fueras túSource: @sifuerastuplayz/@albaruizalonsoFinally, after the premiere of all the chapters, Si fueras tú was released in lm format, as would happen with most of the PlayZ series. All these contents (series and lm) were also published on the PlayZ YouTube channel, as were the video encounters with the actors. Notably, in some of these video encounters, followers were asked to send their comments or theories (UGC) so that they were commented upon by the actors (Vázquez-Herrero et al., 2019).Image 3. Screenshot of a video meeting in which UGC is promotedSource: YouTube prole @playz
320 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónFigure 2. Summary map of the transmedia of Si fueras túSource: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)3.2. Bajo la red (2018-2019)RTVE (2019) presented the Bajo la Red series as a “transmedia series” and, before its broadcast, published a video tutorial on how to follow the series on dierent platforms. is macrohistory (the series) involves transmedia expansions disseminated through Instagram. Attractive inuencers were incorporated into this segment of the population to interpret some of the protagonists (among them, Angy Fernández with 361,000 followers on Instagram and Manuel Huedo with 396,000).Instagram proles were created for each of the ve main characters (currently not available, an example from the tutorial is included in Image 4), in which they began to spread stories and publications before the rst chapter of the series was broadcast. In these networks, it was possible to observe whether the objectives of the boys were being fullled with the help of the Achiever. is meant that, in the chronological line of the narrative universe, the macrohistory and the expansion were broadcast simultaneously (although they started days before on Instagram); thus, after the broadcast of the rst chapter of the series, we could see the continuation of the characters on Instagram.

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 321 Image 4. Publications of the Instagram prole of Bajo La RedSource: @bajolaredplayz and PlayZ YouTube ProleIn addition to the narrative content, Bajo la Red has an Instagram prole (@bajolaredplayz), which was also replicated on Twitter and Facebook. ese social networks (in the case of Instagram through posts and stories) promoted the series, published images of the shoot and reported on its transmedia strategy. Users’ reactions were shared on Twitter, promoting a discursive role.Image 5. Reactions at the end of season 1 of Bajo la RedSource: Twittere creation of a fan account (@fcbajolared) that operated between August and October 2018 and shared the content created by the ocial prole (not UGC), should be noted. is prole invited a WhatsApp group to talk about the series; however, it is currently in disuse and includes only one user.
322 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónOn the other hand, an event was organized for fans in Madrid to which the actors attended, a concert was held by the group that interprets the title song, and episode four of the rst season of the series was seen exclusively. Conducting the contests on social networks (through comments and mentions, again promoting a discursive role) gave people the opportunity to meet the protagonists of the series in said event.e soundtrack of Bajo la Red can be found on Spotify, in the albums “Bajo la Red (Original Music from the RTVE Series)” and “Bajo la Red (2nd Season) (Original Music from the RTVE Series)”. e YouTube prole included the video clip of the original song of the series, as well as reactions of the actors to the viewing of the chapters, content adapted as compilations of scenes and the lms originating from the episodes of the rst and second seasons.With the premiere of its second season, an additional episode was broadcast as a spin-o entitled “Gabriel’s Awakening”. A new character –Julia– was introduced in the rst episode as an actress of the inuencer Marina Yers (RTVE, 2018). In this episode, the motivations of one of the main characters of season 2 (Gabriel) were explained, allowing the viewer to improve their understanding of the end of the series.Figure 3. Summary map of Bajo la red transmediaSource: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 323 3.3. Boca Norte (2019)Extensions of this macrohistory (the series) have been identied through four media: Instagram, Spotify, Facebook and Twitter; however, great eorts to deepen the ctional content were made on the rst two platforms.PlayZ decided to create the Instagram proles of the eight protagonists (Annex 4). e platform once again employed actors known to this audience, such as David Solans, previously in the successful teen series Merlí (TV3, 2015-2018), or Guillermo Campra, an actor from Águila Roja and Bajo la Red. In these proles, stories and publications that were related to the series were uploaded, allowing some interaction with the user (discursive role). However, no new stories that are part of the narrative were generated. e photographs of the characters are the publications that obtain the highest average number of likes, especially in the case of Dani (David Solans).Image 6. Publications of the characters of Boca NorteSource: PlayZe social proles of the series were also created on Instagram, Facebook (Boca Norte-PlayZ) and Twitter (@bocanorte_playz). e Instagram account was especially used (through posts and stories) to publish images of lming, making of and promotional photographs of events, such as the premiere of the series, in which people popular with this audience were invited as former contestants of the reality Operation Triumph.Finally, the series featured dierent nationally recognized trap artists to create songs that appear in ction. However, these songs are not presented in their entirety in Boca Norte, so the Spotify album expands the information provided in the series. Trap is one of the most consumed genres among young audiences, so we see that all the contents of Boca Norte are focused on
324 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónthe same audience. However, in this part of the transmedia, the user has a merely diusing role: he can only listen to the music oered on the platform and share it.Figure 4. Summary map of Boca Norte transmediaSource: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)3.4. Riders (2021)e macrohistory of Riders is the teen series of the PlayZ platform. is ction was part of a transmedia project that “aims to bring you closer to the situation of the riders and that you live it for a day” (RTVE, 2021) through the episodes of the series, gamication and an interactive documentary (available at RTVE Lab). ese contents full an informative, nonnarrative task; that is, they are not part of the ctional universe of the series but rather delve into a reality that tries to reect this strategy.In the game Rider for a day, users can learn about the experience of a home delivery person by controlling an application similar to that of these workers. In the game itself, data that explain the situation of this sector are provided, so while users play (playful role), they learn more about the situation of the riders.

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 325 Image 7. Frame of the documentary and image of the video gameSource: RTVE LabFor its part, the documentary explains the debate around the so-called “Rider Law”, the regulation of the workers at that time and what was intended to be modied. In this action, users have an observer role, which allows them to learn more about the real situation that the protagonists face in the series.e three products (series, documentary and game) lead back to the other contents, shaping a complete experience through the transmedia strategy.No social proles were created for this series (the content is centralized in the PlayZ networks). However, a playlist was created on YouTube (which PlayZ makes with most of its original content), so viewers can watch the episodes, the lm, interviews with the actors and a video with all the cameos of inuencers in the series, such as Pantomima Full (533,000 followers on Instagram), Victoria Martín (387,000 followers) or former contestants of Operación Triunfo. e PlayZ TikTok prole also includes scenes from Riders, as well as excerpts with inuencers and comic videos adapted to the platform.Figure 5. Riders transmedia summary mapSource: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)
326 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicación3.5. Ser o no ser (2022-)e series Ser o no ser to be (macrohistory) seeks to address “without prejudice a highly topical issue and sheds [r] light on the experiences of a group unknown to many or misunderstood by others” (RTVE, 2022). In fact, to build the scripts for this story starring a transgender adolescent in his transition process, an educator and a sociologist collaborated (RTVE, 2022). e rst season was awarded the best ction in the ODA (Observatory of Audiovisual Diversity) 2022 and a special mention in the Students Jury Special Prize in Prix Italia 2022, and it was nominated for the best Spanish-speaking series in the GLAAD (Gay and Lesbian Alliance Against Defamation) Awards 2022 (RTVE, 2023).is his rst season, he did not bet on a transmedia strategy. However, in the second, the documentary “Ander Puig. e dream of being an actor”, referred to the life of the actor who starred in the series. is documentary did not seek to expand diegesis but rather to inform and deepen the reality of a transgender person, thus maintaining the same objective as macrohistory. us, the viewer has an observing role.is 12-minute documentary was released a week before the second season on the RTVE platform and on YouTube (currently, it has 2.5K views in this medium). Additionally, in 2022 (with the premiere of the rst season), “El videoblog de Ander Puig” was broadcast on PlayZ’s YouTube prole, an interview with the actor in which he talks about his adolescence, his similarities and dierences with the character what (Joel) plays and how he faced his transition process.In this series, the contents are once again published in the ocial proles of PlayZ. A YouTube playlist was also included with interviews with actors, outtakes, highlights from ction, trailers and a making of titled “Detrás del escenario ”. In the TikTok prole of PlayZ, scenes from ction and challenges such as “random questions from PlayZ” or fragments of interviews with the actors (especially from the mentioned documentary) can be found. In these TikTok contents, hashtags related to concerns of this population are used, such as #transvisibility, #LGBTI or #health.Figure 6. Summary map of the transmedia of Ser o no serSource: own elaboration based on the contributions of Guerrero-Pico (2014), García and Heredero (2015), Ivars-Nicolás and Zaragoza-Fuster (2018) and Villén and Ruiz del Olmo (2020)

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 327 4. DiscussionIn this study, we aimed to study how public television responds to changes in the forms of consumption of young people through its ction series. To do this, we analysed the structure of the transmedia narratives of a sample of PlayZ teen series from its origin (2017) to its last released teen ction series: Ser o no ser (2022-2023).In relation to OE1, RTVE’s commitment to creating content aimed at a young audience seems to be reinforced by the choice of the media they use in the transmedia of their series. Specically, RTVE mainly uses Instagram to distribute their content (social proles have been created for the protagonists of 3 of the 5 series analysed). is medium also tends to be used in the transmedia strategies of Spanish and European teen series such as SKAM or UPA Next (Schanke, 2019; Gil-Quitana and Gil-Tévar, 2020; Villén and Ruiz del Olmo, 2020; Lacalle et al., 2024). ese series (and the diegetic social proles that are created) feature highly successful actors and inuencers among the youth audience, conrming the importance of these content creators for PlayZ because of their ability to attract this audience to ctional content and its transmedia strategy (Maroto and Rodríguez-Martelo, 2019). is also highlights the platform’s commitment to using dierent formats, such as the songs published on Spotify for Boca Norte, which appear incompletely in the series and are part of its plot, or the Riders video game.However, in relation to the characters of Boca Norte, their proles do not exceed 250 followers or 300 likes, with the exception of the portrait photos of Dani (David Solans), which reach approximately 350. Transmedia stories must deepen and develop characters and stories in an alternative way (Mateos-Pérez, 2021). In the social proles of the characters of PlayZ, adapted and expanded content is combined, but little additional information is incorporated into the plots of the series. is makes it dicult for viewers to engage, as it reduces the reward with new content (Schanke, 2019). However, there are exceptions, such as the clues on Instagram regarding the disappearance in the series Si fueras tú. On the other hand, short videos and stories work very well among this segment of the population (Bengtsson et al., 2018). Considering the eorts of PlayZ to adapt to the youth audience and digital formats (Medina and Ojer, 2010; RTVE Commission, 2020) and the rise of mobile consumption among young people (Fundación Telefónica, 2023), it could be useful to expand this content (as has begun to be done in a promotional way) to shorter videos and on platforms such as TikTok , which are so successful among this audience (IAB, 2022). Along these lines, the way to incorporate macrohistory or its plots into social networks could continue to be explored, as SKAM did (Bengtsson et al., 2018) or in the series produced by Instagram Spain (Meta, 2024).Another characteristic of PlayZ is the publication of the episodes of its series on the platform and YouTube (García et al., 2021), one of the social networks most used by the Spanish population (IAB, 2023). is network is also used to incorporate expanded access to the nal lm made from the series (formed by the sum of the episodes of a season) and additional audiovisual content through playlists, with the original content having increasing weight. nonction (García et al., 2021). On the other hand, the scarce use of WhatsApp, the social network most commonly used by young people in Spain (IAB, 2024), should be noted, as PlayZ did not achieve the level of conversation expected in If you were (Vázquez-Herrero et al., 2019; Hidalgo-Marí and Segarra-Saavedra, 2020); however, this network has been used in other successful transmedia strategies of RTVE, such as that of El Ministerio del Tiempo (Torregrosa-Carmona and Rodríguez-Gómez, 2017).All of the teen series are promoted on both the PlayZ platform and their social proles, as well as their transmedia strategies, are explained through an instruction manual. us, the sensation of experience at dierent moments, formats and platforms that
328 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicacióna transmedia series provides, in which the viewer has control in its form of consumption, is promoted (Bengtsson et al., 2018). Although, until 2020, two-thirds of the PlayZ series had their own social media accounts on Twitter, Facebook or Instagram (Eguzkitza-Mestraitua et al., 2023b), in the last PlayZ projects analysed, the contents of the Teen series were centralized in the platform networks. Along these lines, the amount of transmedia content per series has been reduced, and they are more focused on promoting it or deepening the issues they address than working on narrative aspects and, thus, expanding the ctional universe.In this sense, the trends of these transmedia strategies (OG2) of the selected series have evolved both in format and content, which is reminiscent of the changes to the series on the platform (macro stories). us, while several of PlayZ’s rst transmedia teen series (such as those analysed, including Si fueras tú and Bajo la red) combined the teen genre with the thriller such that transmedia was closely related to solving the case and exploring the characters through expanded and interactive content, the latest series on the platform address topics that concern its audience through related activities. In this sense, Jenkins (2005) explained narratives that are incorporated into video games, many of which come from the thriller because looking for evidence and exploring spaces can attract the viewer but that the melodrama gives other rewards that have not yet been explored.is is related to the idea of Junguitu-Angulo and Osuna-Acedo (2023) that public television can be a pedagogical resource for the young population. In series such as Riders, PlayZ includes, as a characteristic of its production style, its function of public service through formats focused on a young audience and issues that concern this population (job insecurity). Social factors (such as the work situation), together with intrapersonal factors and the transmedia experience, can motivate the appearance of fandom in a series (Sundet and Petersen, 2021). is may provoke a greater feeling of representation on the part of the young population, where only 21.6% were highly reected with the contents of PlayZ (Eguzkitza-Mestraitua et al., 2023a). is social involvement of the public platform has been seen from the beginning, for example, with the treatment of bullying that underlies Si fueras tú or the incorporation of a soundtrack of female trap artists in Boca Norte (in this case, through transmedia).Relatedly, the roles of users have shifted: in the rst series analysed by PlayZ, a discursive role was promoted through a creator, which encouraged users to follow the clues of the case with adapted content. Additionally, interactivity and social interaction with the user were relevant when the transmedia strategy was created. In these series, the intention of the platform in which users create original content (UGC) is appreciated. A clear example is Si fueras tú, in which, through video encounters on YouTube, followers were encouraged to share theories about what was happening in the series. Although the thriller genre makes it easier for fans to share their discoveries about the story, encounters on YouTube, or even on Twitch, two of the social networks in which Spaniards spend the most time (IAB, 2024), they could be of interest to seek user participation in new drama series from PlayZ.Similarly, in series such as Boca Norte, which focused on the relationships between the characters, the role of the user was more discursive or disseminating, and its transmedia strategy aims to learn more about its protagonists through content adapted or expanded from macrohistory. In Riders or Ser o no ser, there is a greater presence of the observer and playful roles, which allows us to delve into reality through activities related to a more informative than narrative nature, designing transmedia strategies with a predominance of nondiegetic actions.
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 329 5. ConclusionsTransmedia narratives are becoming a solution for series that need to connect with an audience that consumes a large amount of audiovisual content (Villén and Ruiz del Olmo, 2020) but does not feel represented by traditional television and its forms of consumption (Navarro and Vázquez, 2020). At this time of adaptation, when conventional channels are suering (Neira, 2020), it is relevant to study the role of public television such as RTVE, which is committed to this segment of the population (BOE, 2006, Art. 25).In conclusion, Spanish public television seeks to respond to changes in the forms of consumption of young people through its series of originals and its transmedia strategy. is coincides with the trend of other European public televisions and their transmedia strategies, which demonstrate an eort to connect with this audience through the integration of new narratives (Azurmendi, 2018). e latest PlayZ series combines ctional narratives with informative and nonction records, as has been done previously with transmedia eorts in Spain, such as La Peste (Hernández, 2019). us, in the case of Riders , we would not even speak of a “transmedia series” but of “experience” (RTVE, 2021), which, with a markedly informative and awareness-raising nature, reects reality. e transmedia of the teen series analysed shows a change in the trend of PlayZ in recent years, with more reduced strategies, but which seek to reach the young audience through the deepening of issues present in the public debate, as well as formats and media. that this population consumes. One of the main challenges of the platform will be to continue adapting to an audience in the continuous evolution of its consumption habits and in which the viewing of short videos predominates (Bengtsson et al., 2018).In short, this analysis of the transmedia structure of PlayZ’s teen ction products provides a clear picture of these series with an identity that is characterized by (1) a majority use of Instagram and YouTube (where they are broadcast, in addition to the ocial platform, the episodes); (2) little depth in the dramatic plots in the expanded contents; (3) bet on innovative media and formats such as video games or original Spotify songs; (4) a pedagogical orientation (through the instruction manual) that conrms the interest of the platform for the young audience to discover and consume these strategies; (5) little promotion of participation through the UGC; and (6) predominance of the observer and discursive role (although with cases of interest related to the playful and creative role). On the other hand, the importance of inuencers in PlayZ’s teen series is worth highlighting, as we could conceive of them as a way to bring the narrative closer to the reality of the users. is occurs with the social proles of the characters (played by inuencers), in which we see publications or stories of the protagonists at the time and place in which the series takes place (narrative universe), or with the documentary about the protagonist of Ser o no ser, in which the topics covered in ction (diegetic content) are explored through the real experience of the protagonist actor (nondiegetic content).Notably, a limitation of this study is the lack of quantitative data to make a direct comparison of the contents and their weights in the strategy, which is a topic of great interest for future research. In addition to measuring the impact in a quantitative way, to deepen the reception of the audience, qualitative interviews with users of the platform could be carried out. On the other hand, in future studies, original series from other public television stations in dierent countries or from private networks and platforms could be included in the sample to identify strengths, weaknesses and examples of good practices that will help reinforce PlayZ’s transmedia strategy. and of all RTVE and to understand and attract the attention of this public.
330 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicación6. Acknowledgementse English version of this article has been reviewed by American Journal Experts (AJE), to whom we express our gratitude for their work.Financing sources: Ministry of Science, Innovation and Universities: Aid for University Teacher Training 2021. FPU reference code: FPU21/05824.7. Specic contributions of each authorName and SurnameConception and design of the workSara Valenzuela-Monreal, Javier Lozano Delmar and Rafael A. Araque-PadillaMethodologySara Valenzuela-Monreal and Javier Lozano DelmarData collection and analysisSara Valenzuela-MonrealDiscussion and conclusionsSara Valenzuela-Monreal and Javier Lozano DelmarDrafting, formatting, version review and approvalJavier Lozano Delmar and Rafael A. Araque-Padilla8. Conicts of intereste authors declare that there is no conict of interest contained in this article.9. Bibliographic referencesAlonso González, M. (2020). La interactividad revoluciona la cción televisiva. En J. C. Figuereo Benítez (Ed.), Estudios multidisciplinarios en comunicación audiovisual, interactividad y marca en la red (pp. 55-77). Egregius.Askwith, I. (2007). Television 2.0: Reconceptualizing TV as an Engagement Medium. Cambridge: Massachusetts Institute of Technology. Recuperado de https://dspace.mit.edu/handle/1721.1/41243Azurmendi, A. (2018). Reconectar con la audiencia joven. Narrativa transmedia para la transformación de la televisión de servicio público en España, Francia, Alemania y Reino Unido. Revista Latina de Comunicación Social, 73, 927-944. https://doi.org/10.4185/RLCS-2018-1289Barlovento Comunicación (2023). Análisis de la industria televisiva-audiovisual 2023. Recuperado de http://bit.ly/4fxYhfv

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 331 Bengtsson, E.; Källquist, R. & Sveningsson, M. (2018). Combining New and Old Viewing Practices: Uses and Experiences of the Transmedia Series “Skam”. Nordicom Review: Nordic Research on Media & Communication, 39(2), 63-77. http://dx.doi.org/10.2478/nor-2018-0012Casado, A.; Guimerà, J. A.; Bonet, M. & Pérez, J. (2023). Adapt or die? How traditional Spanish TV broadcasters deal with the youth target in the new audio-visual ecosystem. Critical Studies in Television: e International Journal of Television Studies, 18(3), 256-273. https://doi.org/10.1177/17496020221076983Cascajosa, C. (2016). Buscando al espectador serial desesperadamente: la nueva investigación de audiencias y la serie El Ministerio del Tiempo. Revista Dígitos, 2, 53-69. https://doi.org/10.7203/rd.v0i2.50Centro Reina Sofía y Fundación FAD Juventud. (2022). Consumir, crear, jugar. Panorámica del ocio digital de la juventud. Recuperado de https://bit.ly/3Anow9DCNMCData. (2023). Panel de Hogares.Corporación de Radio y Televisión Española, S.A., S.M.E. (2020, marzo). Cuentas Anuales e Informe de Gestión correspondientes al ejercicio anual terminado el 31 de diciembre de 2019. Recuperado de https://bit.ly/31yHybzCosta Sánchez, C. y Piñeiro Otero, T. (2012). «Nuevas Narrativas Audiovisuales: Multiplataforma, Crossmedia Y Transmedia. El Caso De Águila Roja (RTVE)». Revista ICONO 14. Revista cientíca de comunicación y tecnologías emergentes, 10 (2). Madrid, ES:102-25. https://doi.org/10.7195/ri14.v10i2.156Eguzkitza Mestraitua, G.; Casado del Río, M. Á. & Guimerá i Orts, J. À. (2023). Percepción del público joven sobre las plataformas online de la televisión pública española: RTVE Play y Playz. Revista Latina de Comunicación Social, (81), 40-62. https://doi.org/10.4185/rlcs-2023-1970Eguzkitza-Mestraitua, G.; Casado-del-Río, M.-Á. & Guimerá-i-Orts, J.-Á. (2023). La estrategia transmedia orientada al público joven en RTVE: el caso de Playz (2017-2020), Communication & Society, 36 (3), 1-17. https://doi.org/10.15581/003.36.3.1-17Establés, M. J. & Grijalba de la Calle, N. (2022). El recorrido del fenómeno transmedia. En A. Meléndez Táboas (Coord.), Estrategia transmedia en las artes (pp. 17-27). omson Reuters.Formoso, M. J. (2015). Los contenidos transmedia en la cción de los canales generalistas en España. adComunica, 10, 41-59. https://doi.org/10.6035/2174-0992.2015.10.4Fundación Telefónica. (2023). Sociedad Digital en España 2023. Recuperado de https://bit.ly/3UD7ATzGarcía Carrizo, J. & Heredero Díaz, O. (2015). Propuesta de un modelo genérico de análisis de la estructura de las narrativas transmedia / Proposal for a generic model of analysis of the structure of transmedia narratives. Revista ICONO 14. Revista cientíca de comunicación y tecnologías emergentes, 13(2), 260–285. https://doi.org/10.7195/ri14.v13i2.745García Guardia, M. L.; Clemente, J. & Calvo, L. M. (2021). La cción como herramienta de retención de la audiencia más joven. El caso de Playz en YouTube. Creatividad y Sociedad, 34, 159-178. Recuperado de https://bit.ly/4hyqkNGGarcía-Muñoz, N. & Fedele, M. (2011). Television Fiction Series Targeted at Young Audience: Plots and Conicts Portrayed in a Teen Series. (2011). Comunicar, 19(37), 133-140. https://www.revistacomunicar.com/ojs/index.php/comunicar/article/view/C37-2011-16

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


332 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónGarcía-Vega, A. & de la Fuente Prieto, J. (2022). La creación de contenidos de cción juveniles en redes sociales.: Interacción entre comunidades de fans y plataformas de TV. Revista ICONO 14. Revista cientíca de comunicación y tecnologías emergentes, 20(1). https://doi.org/10.7195/ri14.v20i1.1764Gil-Quintana, J. & Gil-Tevar, S. (2020). Series de cción como medio de coeducación para adolescentes. Estudio de caso: Las del Hockey. Fonseca, Journal of Communication, (21), 22. https://doi.org/10.14201/fjc2020216586González Saavedra, C. (2020, marzo). Los retos de la televisión pública en España ante el mercado único digital europeo: estrategias multipantalla, innovación y renovación de los mandatos del servicio público. LOCALCOM-UAB. Recuperado de https://ddd.uab.cat/record/222003Guerrero-Pico, M. (2014). Webs televisivas y sus usuarios: un lugar para la narrativa transmedia. Los casos de Águila Roja y Juego de Tronos en España. Comunicación y Sociedad, 21, 239-267. https://doi.org/10.32870/cys.v0i21.578Hernández, J. (2019). Análisis de la expansión transmedia de la serie La Peste (2018). En D. Sánchez-Mesa (2019), Narrativas transmediales: La metamorfosis del relato en los nuevos medios digitales (pp. 127-154). Editorial Gedisa.Hernández, M. & Grandío, M. (2011). Narrativa crossmedia en el discurso televisivo de Ciencia Ficción. Estudio de Battlestar Galáctica (2003-2010). Área Abierta, 28(4). Recuperado de https://bit.ly/3YvCm1LHidalgo-Marí, T. & Segarra-Saavedra, J. (2017). El fenómeno youtuber y su expansión transmedia. Análisis del empoderamiento juvenil en redes sociales. Fonseca Journal of Communication, 15, 43-56. https://doi.org/10.14201/fjc2017154356Hidalgo-Marí, T. & Segarra-Saavedra, J. (2020). Interactividad transmedia en la cción televisiva. Análisis del capítulo piloto de Si fueras tú (RTVE). Documentación de las Ciencias de la Información, 43, 113-120. https://dx.doi.org/10.5209/dcin.65965IAB. (2022). Estudio de redes sociales 2022. Recuperado de https://bit.ly/4fa2Xs5IAB. (2023). Estudio de redes sociales 2023. Recuperado de https://bit.ly/4efTs9HIAB. (2023). Estudio de redes sociales 2024. Recuperado de https://bit.ly/4huJZxXIvars-Nicolás, B. & Zaragoza-Fuster, T. (2018). Lab RTVE. La narrativa transmedia en las series de cción. Revista Mediterránea De Comunicación, 9(1), 257-271. https://dx.doi.org/10.14198/medcom2018.9.1.20Jenkins, H. (January 15, 2003). Transmedia Storytelling. Moving characters from books to lms to video games can make them stronger and more compelling. Technology Review. Recuperado de https://bit.ly/3Ch8DCkJenkins, H. (2005). Game Design as Narrative Architecture. Massachusetts Institute of Technology. Recuperado de https://bit.ly/3YS2J3pJenkins, H. (2006). Convergence Culture. Where Old and New Media Collide. New York: NYU Press.Jenkins, H. (December 12, 2009). e Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling (Well, Two Actually. Five More on Friday). Pop Junctions. Recuperado de https://bit.ly/3YPVCbrJunguitu-Angulo, L. & Osuna-Acedo, S. (2023). Serie transmedia Go!azen. Educación en valores y tratamiento de la diversidad desde una perspectiva educomunicativa. Revista Mediterránea De Comunicación, 14(1), 147-164. https://doi.org/10.14198/MEDCOM.23251

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 333 Kinder, M. (1991). Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Berkeley: University of California Press. Lacalle, C.; Gómez, B., Sánchez, M.; Narvaiza, S. & Mateos Pérez, J. (2024). España: el año más prolíco de la cción televisiva. En M. I. Vassallo de Lopez; C. Du Brunay & Sánchez Vilela (Eds.), Anuario OBITEL 2024. ¿Qué está pasando con las narrativas en la cción Iberoamericana? Ediciones UC. https://doi.org/10.7764/obitel.24.s.espLarrondo-Ureta, A.; Peña-Fernández, S. & Agirreazkuenaga, I. (2020). Hacia una mayor participación de la audiencia: experiencias transmedia para jóvenes. Estudios sobre el Mensaje Periodístico, 26(4), 1445-1454. https://doi.org/10.5209/esmp.71375Ley 17/2006, de 5 de junio, de la radio y la televisión de titularidad estatal. (2006). Boletín Ocial del Estado, 134, de 6 de junio de 2006. Recuperado de https://bit.ly/3NSePTBMaroto, I. & Rodríguez-Martelo, T. (2019). Estrategias de desarrollo de la televisión pública española. El caso de la plataforma Playz. En V. A. Martínez, Ó. Juanatey, I. Puentes, M. M. Rodríguez, E. Sánchez, C. Rodríguez & M. Membiela-Pollán (Coords.), La Innovación de la Innovación, Del Medio al Contenido Predictivo (pp. 662-676). XESCOM. Red Internacional de Investigación de Gestión de la Comunicación.Masanet, M. J. & Fedele, M. (2019). El “chico malote” y la “chica responsable”: modelos aspiracionales y representaciones juveniles en las teen series españolas. Palabra Clave, 22(2), 1-27. https://doi.org/10.5294/pacla.2019.22.2.5Mateos-Pérez, J. (2021). Modelos de renovación en las series de televisión juveniles de producción española. Estudio de caso de Merlí (TV3, 2015) y Skam España (Movistar, 2018). Doxa Comunicación. Revista interdisciplinar de estudios de comunicación y ciencias sociales, (32), 143-157. https://doi.org/10.31921/doxacom.n32a7Medina, M. & Ojer, T. (2010). e Transformation of Public TV Companies into Digital Services at the BBC and RTVE. (2011). Comunicar, 18(36), 87-94. https://www.revistacomunicar.com/ojs/index.php/comunicar/article/view/C36-2011-11Meta. (2024, abril 16). Instagram presenta su primera serie original en España, una celebración de la amistad con el creador Iker Unzu. Meta. Recuperado de https://bit.ly/3YQQy6HMinisterio de Cultura. (2022). Encuesta de hábitos y prácticas culturales 2021-2022. España. Recuperado de https://bit.ly/3UBQLs4Miranda-Galbe, J. & Figuero, J. (2016). El rol del prosumidor en la expansión narrativa transmedia de las historias de cción en televisión: el caso de El Ministerio del Tiempo. index.Comunicación, 6(2), 115-134. http://hdl.handle.net/10115/15496Miranda-Galbe, J.; Cabezuelo-Lorenzo, F. & López-Medel, I. (2021). Analytical Model of Transmedia Storytelling Ecosystems in Audiovisual Fiction: e Spanish Model of e Ministry of Time. Communication & Society, 34(1), 1-13. https://doi.org/10.15581/003.34.1.1-13Navarro, M. & Vázquez, T. (2020). El consumo audiovisual de la Generación Z. El predominio del vídeo online sobre la televisión tradicional. Ámbitos. Revista Internacional de Comunicación, 51, 10-30. https://doi.org/10.12795/ambitos.2020.i50.02Neira, E. (2020). Streaming Wars. La nueva televisión. Libros Cúpula.Pardo-Larrosa, I. & Martínez-Cano, F. J. (2020). Contenidos audiovisuales y distribución en el siglo XXI. Estudio de caso de PlayZ y la serie Neverlms. En M. Ramírez-Alvarado, J. F. Gutiérrez, F. J. Ruiz (Coords.), Juventud y comunicación análisis y experiencias

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


334 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónde representación, prácticas y consumos en medios y redes sociales: Libro de resúmenes del V Congreso Internacional Comunicación y Pensamiento. Egregius.Pérez Díaz, M. T., et al. (2021). Informe de la Juventud en España. Instituto de la Juventud (INJUVE). Recuperado de https://bit.ly/3UAPBNkPrensa RTVE. (2019). ‘Boca Norte’ recibe el Premio Ondas al mejor contenido de emisión digital. RTVE. Recuperado de https://bit.ly/3UEtsOdPrensa RTVE. (2021). Las cinco razones por las que ‘Riders’ ha conquistado a la crítica especializada. RTVE. Recuperado de https://bit.ly/3UAoKRDPrensa RTVE. (2022). Playz estrena ‘Ser o no ser’, su nueva serie protagonizada por un adolescente trans. RTVE. Recuperado de https://bit.ly/40zmONaPrensa RTVE. (2023). Playz estrena la segunda temporada de la premiada cción ‘Ser o no ser’. RTVE. Recuperado de https://bit.ly/3CmNmXAPwC. (2023). Perspectives from the Global Entertainment & Media Outlook 2023-2023. 2023 Outlook segment ndings: Markets and industries. Recuperado de https://bit.ly/4enVepqQuintas-Froufe, N. & González-Neira, A. (2016). Consumo televisivo y su medición en España: camino hacia las audiencias híbridas. El Profesional de la Información, 25(3), 376-383. https://doi.org/10.3145/epi.2016.may.07Rodríguez-Martelo, T. & Maroto González, I. (2022). La difusión de valores corporativos a través de la estructura de contenidos en RTVE Play y Atresplayer. AdComunica, (24), 155-176. https://doi.org/10.6035/adcomunica.6661Rodríguez-Mateos, D. & Hernández-Pérez, T. (2015). Televisión social en series de cción y nuevos roles del documentalista audiovisual: el caso de El Ministerio del Tiempo. index.Comunicación, 5(3), 95-120. https://hdl.handle.net/10016/28885RTVE. (2021). Riders: El documental. RTVE. Recuperado de https://bit.ly/4hvLzQjRubio Jordán, A. V. (2021). Las series de cción televisivas en sus webs: análisis de las estrategias transmedia y de la participación activa de la audiencia. AdComunica, (22), 281-298. https://doi.org/10.6035/2174-0992.2021.22.10Schanke, V. (2019). From ‘secret’ online teen drama to international cult phenomenon: e global expansion of SKAM and its public service mission. Critical Studies in Television: e International Journal of Television Studies, 15(1), 69-90. https://doi.org/10.1177/1749602019879856Scolari, C. A. (2013). Narrativas transmedia: cuando todos los medios cuentan. Ediciones Deusto, S.A.Scolari, C. A. & Establés, M. J. (2017). El ministerio transmedia: expansiones narrativas y culturas participativas. Palabra Clave, 20(4), 1008-1041. https://doi.org/10.5294/pacla.2017.20.4.7Scolari, C. A. (2019). Transmedia Is Dead. Long Live Transmedia! (Or Life, Passion and the Decline of a Concept). Letra. Imagen. Sonido: Ciudad Mediatizada, 20, 69-92.Scolari, C. A., et al. (2020). What are Teens Doing with Media? An Ethnographic Approach for Identifying Transmedia Skills and Informal Learning Strategies. Digital Education Review, (37), 269-287. https://doi.org/10.1344/der.2020.37.269-287

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 335 Segarra-Saavedra, J. (2018). Panorámica de la representación femenina en la cción online. Los casos de las webseries de PlayZ y RTVE. En T. Hidalgo-Marí (Ed.), Mujer y televisión: géneros y discursos femeninos en la pequeña pantalla (pp. 195-212). UOC.Subires, M. P. (2019). El webdoc como herramienta en la lucha por la igualdad: En la brecha (2018) del Lab RTVE. Fonseca, Journal of Communication, 18, 87-101. https://doi.org/10.14201/fjc20191887101Sundet, V. S. & Peteresen, L. N. (2021). Ins and outs of transmedia fandom: Motives for entering and exiting the SKAM fan community online. Poetics, 84. https://doi.org/10.1016/j.poetic.2020.101510Torregrosa-Carmona, J. F. & Rodríguez-Gómez, E. (2017). Comunidades de fans y cción televisiva. Estudio de caso: El ministerio del tiempo (TVE). El Profesional de la Información, 26(6), 1139-1148. https://doi.org/10.3145/epi.2017.nov.13Tur-Viñes, V. & Rodríguez Ferrándiz, R. (2014). Transmedialidad, Series de Ficción y Redes Sociales: El Caso de Pulseras Rojas en el Grupo Ocial de Facebook (Antena 3, España). Cuadernos.info, (34), 115-131. http://dx.doi.org/10.7764/cdi.34.549Vázquez-Herrero, J.; González-Neira, A. & Quintas-Froufe, N. (2019). La audiencia activa en la cción transmedia: plataformas, interactividad y medición. Revista Latina de Comunicación Social, 74, 73-93. https://doi.org/10.4185/RLCS-2019-1322Vílches, L. (2021). Diccionario de teorías narrativas 2: Narratología, cine, videojuego, medios. Sevilla: Caligrama.Villén Higueras, S. J. & Ruiz Del Olmo, F. J. (2020). La imagen de los jóvenes en las estrategias transmedia de las series de televisión: el caso de Skam España en Instagram. Ámbitos. Revista Internacional de Comunicación, 50, 31-48. https://doi.org/10.12795/ambitos.2020.i50.03

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


336 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicación10. AppendixAppendix 1. Audiences RoleOBSERVER ROLEe user can not generate any content on the platform and is limited to consuming content.DIFFUSING ROLEe user shares content online and with other users. DISCURSIVE ROLe users can not create content but actively participate in the transmedia experience through forums, reactions, and comments. PLAYFUL ROLEe user engages with gamication products.CREATOR ROLe user generates content that “contributes to the transmedia expansion or compression of the narrative world they consume, whether through works where creativity predominates (fanction, fanvids, fanart) or products aimed at promoting that narrative universe” (Guerrero-Pico, 2014: 262).Source: García & Heredero (2015), based on previous classications by Hernández & Grandío (2011) and Guerrero-Pico (2014)Appendix 2. Types of FunctionsEXPANDED ACCESSe full macro-story is made available on other media or platforms.ADAPTED CONTENTExcerpts that reuse or adapt content already created for the macro-story.EXPANDED CONTENT“Original content that provides information expanding the user’s understanding of narrative ction” (Ivars-Nicolás & Zaragoza-Fuster, 2018: 260). is can include textual extensions (expanding the series’ narrative universe); relevant information (details that enrich the “encyclopaedic knowledge within the ction”); or extratextual information (content that expands the series outside the ctional universe, such as a making-of) (Ivars-Nicolás & Zaragoza-Fuster, 2018: 260).BRAND PRODUCTSPromotional material or merchandise.RELATED ACTIVITIESActivities requiring the consumer to adopt an active role and participate. ese can include: themed activities; experiential activities (video games or role-playing games); or productive activities (the user generates content).SOCIAL INTERACTIONInteractions that enhance user content, either through a horizontal relationship with the audience (viewer-created platforms); vertical (between viewers and the show’s technical and creative team); or diagonal (audience interaction with characters).INTERACTIVITYUser contributions that are recognised or inuence the original content.Source: classication by Ivars-Nicolás & Zaragoza-Fuster (2018), based on Askwith’s work (2007)
doxa.comunicación | nº 42, pp. 307-338 January-June of 2026Sara Valenzuela-Monreal; Javier Lozano Delmar and Rafael A. Araque-PadillaISSN: 1696-019X / e-ISSN: 2386-3978| 337 Appendix 3. Selected SampleTEEN SERIESSYNOPSESSEASONSSi fueras tú (2017)Spain’s rst interactive ction series (Hidalgo-Marí and Segarra-Saavedra, 2020). It tells the story of Alba, a young woman who, after moving in with her uncle, discovers she resembles a girl who went missing six months earlier. Alba decides to investigate what happened to the missing girl.1 (8 episodes)Bajo la Red (PlayZ, 2018-2019)is series follows a group of young people who join a chain of favours. However, the actions required to achieve their dreams (the favours they requested) push their ethical boundaries, trapping them in the chain. Irene decides to join the chain after her sister’s death, suspecting that the chain’s organiser, “El Conseguidor” is responsible, and she is determined to uncover their identity. Winner of the Golden Globe for Best Web Series at the World Media Festival in Hamburg (Comisión RTVE, 2020).2 (Season 1: 6 episodes. Season 2: 7 episodes and 1 special episode as spin-o)Boca Norte (PlayZ, 2019)is series, awarded Best Digital Broadcast Content at the 2019 Ondas Awards, tells the story of Andrea, a teenager from a privileged Barcelona neighbourhood who moves to a less auent area due to a conict in her past. Her father forces her to join a local youth centre, where she meets a group of young people and forms a dance club that changes her life (RTVE, 2019). 1 (6 episodes)Riders (RTVE, 2021)is series follows Axel, a university student who, despite studying video game design, must start working as a delivery rider to support his family. is job eventually leads him to get involved with a group of drug trackers. rough this premise, the story depicts how Axel and a group of riders strive to make a living.1 (7 episodes)Ser o no ser (RTVE, 2022-)is series follows Joel, a young trans person who seeks to become an actor while “facing the emotional and physical challenges of his transition” (RTVE, 2023).2 (Season 1: 6 episodes. Season 2: 6 episodes)Source: compiled from RTVE synopses
338 | nº 42, pp. 307-338 | January-June of 2026Evolution of Spanish Transmedia Teen Series: The Case of RTVE’s PlayZISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónAppendix 4: Boca Norte characters’ Instagram social prolesCHARACTER’S NAMEPROFILENUMBER OF FOLLOWERSNUMBER OF POSTSAVERAGE OF LIKESAndrea@andrea_d_o12614 + 1 story destacado119,57Dani@dani_bocanorte18212 + 1 story destacado290,8María@maria_gisbertbcn16420145,7Sarah@sarah_is_dancing11012 + 2 stories destacados110,67Lu@luu__dj10716106Andy@callmeandy_ocial1209148,11Katy@sweetkaty1315715188,93Carol@ka___rol335 + 5 stories destacados30,8Source: own elaboration

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]