Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsVideoarbitraje y fútbol. Narrativas en el poder de la tecnología al servicio del espectáculo doxa.comunicación | nº 42, pp. 189-206 | 189 January-June of 2026ISSN: 1696-019X / e-ISSN: 2386-3978How to cite this article: Cobo Durán, S. and Marín-Montín, J. (2026). Video refereeing and football. Narratives regarding the power of technology at the service of major sport events. Doxa Comunicación, 42, pp. 189-206.https://doi.org/10.31921/doxacom.n42a2776Sergio Cobo Durán. Senior lecturer in the Department of Audio-visual Communication and Advertising at the University of Seville. He has a Bachelor’s Degree in Audio-visual Communication and a PhD in Communication, which received a qualication of Summa Cum Laude by unanimous decision. e subjects he imparts include Audio-visual Scriptwriting, the History of Spanish Cinema, and the eory and History of Documentaries and Advertising. He has participated on various R+D+i projects, and is currently with another endeavour entitled, New Narratives, Screens, and Social Realities in Spanish Cinema from 2011-2022. Professor Cobo Durán has given speeches at national and international conferences and congresses, and he has undertaken research stays and imparted seminars on Spanish cinema at the Universidad Austral (Buenos Aires, Argentina), Universidad de la República (Montevideo, Uruguay), and Aichi Prefectural University (Nagakute, Japón), among others. He is a member of the research group entitled, Liga de Investigación en Comunicación y Cultura. Género(S), Narrativa, Ideología y Estudios Visuales [Research association of communication and culture, gender/s, narrative, ideology, and visual studies] (LIGAINCOM-SEJ694). His main lines of research are audio-visual narratives, screenwriting, alternative cinema in Spain, contemporary ction, and the study of documentaries and non-ction.Universidad de Sevilla, Spain [email protected]ORCID: 0000-0003-0374-6601Joaquín Marín-Montín. Senior lecturer in the Department of Audio-visual Communication and Advertising at the University of Seville. PhD in Audio-visual Communication and a BA in the same discipline. He was a pre-doctoral fellow on the Intercampus Programme of the Spanish Agency for International Cooperation at the Universidade Federal de Santa Maria (Brazil), and later participated in the Socrates-Erasmus Programme for ird Cycle Studies at Aarhus Universitet (Denmark). He has completed post-doctoral stays at the Centre for Olympic Studies (UAB) and the Universidade Feevale (Brazil). Professor Marín-Montín is a member of the research team, Image and Visual Culture in the Field of Audio-visual Communication (EIKON). He teaches on the Bachelor’s Degree in Audio-visual Communication, the dual Bachelor’s Degree in Journalism and Audio-visual Communication, and on the Master’s Degree in Screenwriting, Narratives, and Audio-visual Creativity. His main lines of research are audio-visual content and the relationship between communication and sport. He has published several articles in the following scientic journals: Communication & Sport; International Journal of Sports Marketing and Sponsorship; adComunica; Revista cientíca de estrategias, tendencias e innovación en comunicación; L’Atalante; and index.comunicación. He has also authored several book chapters issued by renowned publishers such as Routledge, Peter Lang, and IGI Global.Universidad de Sevilla, Spain [email protected]ORCID: 0000-0001-7869-4469 is content is published under Creative Commons Attribution Non-Commercial License. International License CC BY-NC 4.0

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


190 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicación1. Introductione technological development of audio-visual production has historically led to many changes in sports. When sport became a business, the rules were transformed, as it was forced to adapt to the requirements of television (Whannel, 1992). e live broadcast of major sporting events includes the most typical features of televised sport, as these programmes are transmitted in real time. Moreover, they break the routine, take place in remote locations, and require meticulous planning (Dayan and Katz, 1995). Such events include the Olympic Games and the Football World Cup, which attract record audiences, largely due to their grandiose nature, the ability to attract large crowds, and their international impact (Roche, 2000). e commercialisation of broadcasting rights for sports competitions has allowed audio-visual operators to invest in sophisticated resources to improve the viewer’s experience, such as developing interactive options using second screens (Kroon, 2017; Marín-Montín, 2020; Elishar-Malka, et al., 2021). e advent of video streaming platforms for the broadcast of sporting events, along with business agreements between television operators, has increased the number of subscriptions for the main competitions and raised the quality of coverage, thereby arousing more interest among the audience (Owens, 2021; Moya-López et al., 2024). e technical resources devoted to sports broadcasting have not only grown, but they have continuously incorporated innovation into audio-visual production as well (Roger Monzó, 2015). One such novelty is oering the audience various simultaneous content signals through multi-screen viewing (Hutchins et al., 2019), which was introduced into the television coverage of motorsports such as Formula One Racing, and later extended to other sports like football. is resource is incorporated into the broadcast narrative, thereby increasing the entertaining nature and excitement of televised sports (Wyver, 20 22). us, by Recibido: 18/09/2024 - Aceptado: 06/12/2024 - En edición: 04/02/2025 - Publicado: 01/01/2026Resumen:Los deportes más profesionalizados utilizan herramientas audiovisua-les para agilizar decisiones arbitrales, modicando el desarrollo regla-mentario de diferentes disciplinas (Benítez, 2019). A pesar de su popu-laridad, el fútbol ha sido de los últimos deportes en adoptar la revisión de vídeo al reglamento de sus principales competiciones. Este artículo analiza la aplicación del videoarbitraje en el fútbol (VAR) considerando el caso español. De igual forma, el trabajo busca examinar cómo el VAR modica el relato narrativo de las retransmisiones en directo. Para su elaboración se han seleccionado situaciones del VAR correspondientes a LaLiga 2023-24 (públicos en el canal YouTube LaLiga, DAZN y Movis-tar). A partir de los registros seleccionados se podrá valorar la manera formal, estética y narrativa en la que la televisión reeja el momento del VAR.Palabras clave:Realización audiovisual; videoarbitraje (VAR); narrativa; fútbol; tecnología. Received: 18/09/2024 - Accepted: 06/12/2024 - Early access: 04/02/2025 - Published: 01/01/2026Abstract: Nowadays, top professional sports use audio-visual tools to speed up referee decision-making, thereby modifying the regulatory development of various sporting domains (Benítez, 2019). Despite its popularity, football was one of the last sports to implement video replay as part of the regulations of its main competitive events. is article analyses the use of Video Assistant Referee (VAR) in football, with a particular focus on Spain. e study also examines how VAR modies the narrative of live broadcasts. To carry out the research, the authors have selected certain VAR situations from the 2023-24 LaLiga football season, which are available on the YouTube channels of LaLiga, DAZN, and Movistar. Based on the recordings chosen, it is possible to evaluate the way in which television reects VAR situations in terms of form, aesthetics, and narration.Keywords: Audio-visual production; video assistant referee (VAR); narrative; football; technology.
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 191 using a screen divided into multiple squares, fans can follow an event from dierent angles, along with statistics and graphic animation, which generally require a subscription when oered as an interactive tool (Marín-Montín, 2021).A key ingredient in the audio-visual production of sports is the replay, which involves “inserting parts of the deferred story into dierent independent blocks” (Benítez, 2013: 357), which is used to clarify actions that have gone unnoticed during the live broadcast. In football, replay is a common resource of television broadcasts, which is used to settle disputes such as being osides, as well as other rules violations such as the use of hands and other types of fouls. e replay is used during interruptions in the game, at which point the sequence of shots regarding the questionable play is immediately available for review in order to understand exactly what has happened (Perry et al., 2019). Furthermore, technological advances have provided other options for sports production, such as super slow-motion cameras, which enable high-quality images to be captured thanks to a recording system of 75 or more frames per second (Owens, 2021). is resource makes it possible to record the most impressive moves and include them as bonus content in the broadcast of important matches. An additional resource used in football coverage is the 3D replay system. is technology was brought in from major US sports federations such as the NFL and NBA, and it was implemented in the Spanish football league during the 2016/17 season. It is based on the computer processing of a system of 38 ultra-high-denition cameras, which oers 360º volumetric replays from any angle and position (Torres-Martín et al., 2022).On the other hand, graphics are another important feature of audio-visual sport production, which are used to provide as much information as possible in order to complement the images captured by the cameras, along with the voices of the sports commentators. Moreover, there is a dierence between text and illustration graphics, which can either be stationary or moving (Owens, 2021). In the case of football, the most common graphic feature in a broadcast or summary of a match is the sign in the top left-hand corner, which shows the score and time (Marín-Montín, 2021). Sometimes additional information is provided depending on the type of action that has taken place, whether a foul, substitution, osides, or other occurrence. Likewise, graphics also provide initial line-ups and sport statistics, which is highly valued by sports fans (Cummins et al., 2016). As in most key football competitions, the graphics for Spain’s La Liga are developed by an external company, which is sub-contracted to provide this service to television operators.In addition to the aforementioned visual aspects, televised sports includes sound components that are mainly comprised of narration, commentary, and ambient sound. us, the narrator leads the description of what is happening in the event, sometimes accompanied by commentators who complement the story, and whose number varies depending on the type of coverage in question. In this regard, it is common for one of the speakers to be on the ground in order to oer a closer account of the action, and to conduct interviews as well. On the other hand, ambient sound refers to sound that is directly linked to the sporting event, such as that of kicking the ball, or the occasional shout of a coach (Marín-Montín, 2021), as well as to the audience in the stands, whose reactions and chants contribute signicantly to the authenticity, immediacy, and liveliness of the soundscape (Graakjær, 2020). Based on the features mentioned above, the audio-visual production of a football match integrates image and sound composed of repetition, graphic elements, and commentaries, which try to provide the spectator with a coherent analysis, evaluation and assessment of the action taking place, since the fans are not physically present at the event (Barneld, 2013). As such, it must be pointed out that sports broadcasts on television have become a complete
192 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicacióncommunicative process, either involving the journalistic process (constructing the event), or reception (reconstructing the same act) (Blanco, 2012).2. Video assistant refereeing in the world of sportMajor sports competitions have beneted from advances in television production tools by incorporating them into refereeing methods, which has even changed the development of rules in dierent sporting environments (Benítez, 2013). us, the rules of some mega-events in sports allow the ocial judge of the competition to use video technology and computer tools to make decisions regarding certain plays in the game, thereby avoiding mistakes at crucial moments that can have an undue impact on the results (Petersen-Wagner & Lee Ludvigsen, 2023). For this reason, these major competitions have a system of regulated technical assistance for referee decisions, which varies according to the sport as follows: American football has Replay Ocial; Rugby uses Television Match Ocial, or TMO; Basketball has Instant Replay, and so on.e premier American football league is the NFL, which is the longest-standing user of instant replay for supporting referees’ decisions. Moreover, this technology has been a regular part of the game since 1999. According to Oates (2014), the use of instant replay by the NFL is not only for enforcing the rules of a complex sport, but is also a key component of television entertainment. Instant replay has become part of the spectacle for both viewers and live fans, who can even watch replays on big screens in the sports stadiums where the games are played. However, in recent years doubts have been raised about its use, such as whether the technology can adequately correct erroneous decisions without becoming a hindrance (Chen & Davidson, 2022), due to images being fragmented, the search for multiple angles for repetition, and other cumbersome actions as a result of innovation.As for rugby, TMO technology has been used since 2001 in certain competitions overseen by the international federation known as World Rugby. Its implementation is an attempt to reduce the number of incorrect referee decisions made during a match, yet at the same time its use has given the sport more media coverage as well (Frandsen, 2020). Along the same lines, rugby fans are calling for more information during the TMO decision-making process in the stadium, requesting that the sound of the referees’ discussions and subsequent decision using the video assistant should be broadcast over the stadium’s sound system throughout the review process. Of course, this depends on the images and camera angles provided by the television signal broadcasting the match (Stoney & Fletcher, 2021).On the other hand, basketball uses instant replay as a support tool for referees, which was implemented in the NBA in the 2002-2003 season. Moreover, it is now an integral part of the narrative framework of this sport, as fans in their homes, local bars, and live sports venues anxiously await the referee’s decision after viewing the replays (Tingle, 2020). In addition to instant replay, basketball has incorporated the challenge system for coaches during the games, which allows them to request instant replays to verify certain key moves, provided that a series of requirements are met, although the nal verdict on the play still resides with the referee (López, 2019).Along with video replays, many sports now use computer tools to enhance referee decision-making which, when combined with video cameras, can generate virtual 3D simulations of the action. One sport that stands out in this regard is tennis, which has been using the Hawk-Eye system for live television coverage of the main tournaments since 2006, the main objective
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 193 of which is to accurately follow the trajectory of the ball to see if it falls inside or outside the line. e technology ended up being incorporated into the ocial regulations of the professional tennis circuit as a verication system (Bal & Dureja, 2012; Lingenti, 20 24). is technology has made it possible to reduce controversies in the decision-making of line judges. Moreover, it a valuable part of refereeing and a benet to television viewers as well (Collins & Evans, 2008). e success of the Hawk-Eye has led to its use in other sports such as cricket, volleyball, and football, in order to accurately follow the trajectory of the ball at decisive moments, thereby reducing referee errors. Despite its popularity, football (soccer) was one of the last sports to incorporate technological tools into its major competitions to support referee reviews. e rst technology ocially implemented by the FIFA was during the 2014 World Cup in Brazil. e tool is known as Goal-Line Technology (GLT), and it immediately informs the referee when a goal has been scored, or in other words, when the ball has completely crossed the goal line into the goal (Simon, 2020). By using a set of cameras surrounding the eld, the GLT does not aim to replace the referee, but to help them in critical situations to make the right decision (Spagnolo et al., 2015). In addition to the FIFA World Cup, this goal technology is also being used by the UEFA, as well as national competitions such as the Premier League, Bundesliga, and Italy’s Serie A. In spite of the foregoing, there are critical voices as well. Many fans believe that such technology distorts the atmosphere of football by reducing the debate surrounding crucial decisions about controversial goals (Winand & Fergusson, 2016).On the other hand, the system of video assisted refereeing (VAR) was ocially approved and authorised by FIFA in March 2018 after being tested in 2017 at the Confederations Cup. e introduction of VAR technology is intended to assist referees in making decisions at controversial and crucial moments of a game, although in many cases it is also used to resolve general disputes related to a match (Petersen-Wagner & Lee Ludvigsen, 2023). Furthermore, the regulations state that VAR cannot make decisions, and is only used to support the decisions of the head referee (FIFA, 2018).Major football championships have incorporated VAR into their regulations, although its use has stirred debate, with counterarguments stating that it sometimes disrupts the rhythm and negatively aects the natural ow of the game (Bao & Han, 2023). While this may be true, the fact is that behind the refereeing decisions in today’s professional football there is a lucrative, worldwide industry where many interests are at stake, ranging from players’ salaries to club revenues, and from shareholder prots to gambling proceeds (Nuhrat, 2023). Nevertheless, there is an element of emotional attachment and fan enthusiasm in football, where VAR is still not seen as a technological aid to a fairer game, but rather an artefact with the power to produce unforeseen consequences (Petersen-Wagner & Lee Ludvigsen, 2023; Schwab, Steverding, & Rein, 2023). Furthermore, the implementation of video refereeing in football has led to a discrepancy between fans watching the game from the stadium, who rely mainly on the rst impression and perceive less transparency regarding VAR decisions, and the spectators watching from home, who receive quantitatively more information with many slow-motion replays, in addition to the commentaries from the TV channel itself (Märtins, Westmattelmann, & Schewe, 2023).Moreover, with regard to VAR, we should also mention the tool known as Semi-Automated Oside Technology (SAOT), an instrument used to support both video assistant and on-eld referees to make accurate oside decisions more quickly (FIFA, 2023). SAOT made its debut in the 2022 European Super Cup Final, and since then its use has spread not only to FIFA matches, but gradually to other top leagues as well. anks to 3D animation, the so-called semi-automatic oside technology avoids
194 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónadding to the confusion in explanations between broadcasters (Viswanathan et. al, 2023) by improving communication with both spectators at home and fans in the stadium who can visualise very clearly when there is an oside foul (Moñino, 2022).In short, the broadcast of football matches on television has been incorporating all of this revolutionary technology into the sports narrative, which has led to referee reviews through VAR and the variety of tools associated with it. is situation has turned refereeing into a new element for enhancing audience interest, an example of which is showing a replay sequence to clarify controversial decisions, or displaying aspects of the game that have gone unnoticed live (Owens, 2021; Benítez, 2020).Authors such as Umberto Eco (1986) have reected on how the presence of television cameras has modied various events, whether related to politics, ceremonies, or spectacular encounters such as football matches. In this sense, the inclusion of an entire meta-narrative in sport through video refereeing undoubtedly enhances the suspense involved (Prósper, 2019) by making it a setting in which new narrative structures can be incorporated. In an increasingly globalised environment, large business conglomerates tend to rely on content that will ensure a mass audience. As such, the advent of new narrative structures through the interpretation of the refereeing meta-narrative will only increase the content, number of screens, and readings of the same action, thereby leading to more debate and discussion on television. Given its high degree of audience loyalty, televised football matches are a driving force for the sale of products by the main media conglomerates who are eager to establish links with major football brands, especially through the purchase of broadcasting rights (Ginesta, 2021).3. Methodology and corpusis research takes an initial approach of an exploratory nature to the issue, focusing on the various platforms that hold the broadcasting rights of the so-called Liga de Fútbol Profesional [professional football league], or La Liga. ese platforms include the ocial website of the football league, as well as Movistar Plus and DAZN. is study has one overall objective, and two secondary objectives derived from the initial one. Firstly, the authors intend to carry out a comparative analysis of the summaries available on each platform after the conclusion of the matches. e main objective of this study is to examine the plays that have undergone referee review during matches, and how each platform addresses this issue in the overall context of each summary. To this end, an analysis protocol will be used in order to consider both visual and sound elements, whether diegetic or extradiegetic. Regarding the secondary objectives, the aim is to verify whether each media outlet uses video referee analysis in diverse ways, either by generating their own content on the subject or by simply incorporating it as another feature of the game’s narrative. Likewise, a related aim is to establish an initial categorisation of the dierent uses of video refereeing within the nal narrative of the matches, if possible.For this research, the decision was made to carry out an analysis of the summaries of the matches of the Liga de Fútbol Profesional Española [Spanish professional football league], in which Real Madrid and FC Barcelona take part, in the period from 1 January to 30 April of 2024.e study began in January 2024, which is the month when VAR audios are made public in Spain, provided that a referee has reviewed them on a monitor. is time period covers a total of 13 league matchdays, which include a direct clash between the two teams mentioned on the 32nd day. us, among the three platforms mentioned above, a total of 27 matches were analysed, along with a total of 81 match summaries of the twenty-seven games.
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 195 Table 1. Corpus tableMatchdayMatch 1Match 2Matchday 20FC Barcelona – OsasunaGetafe – Real MadridMatchday 21Real Betis Balompié – FC BarcelonaReal Madrid – AlmeríaMatchday 22FC Barcelona – VillarrealLas Palmas – Real MadridMatchday 23Alavés – FC BarcelonaReal Madrid – AtléticoMatchday 24FC Barcelona GranadaReal Madrid – GironaMatchday 25Celta – FC BarcelonaRayo Vallecano – Real MadridMatchday 26FC Barcelona – GetafeReal Madrid – Sevilla FCMatchday 27Athletic Bilbao – FC BarcelonaValencia – Real MadridMatchday 28 FC Barcelona – MallorcaReal Madrid – Celta de VigoMatchday 29Atlético de Madrid – FC BarcelonaOsasuna – Real MadridMatchday 30FC Barcelona – Las PalmasReal Madrid – AthleticMatchday 31Cádiz – FC BarcelonaMallorca – Real MadridMatchday 32Real Madrid – FC BarcelonaReal Madrid – FC BarcelonaMatchday 33FC Barcelona – ValenciaReal Sociedad – Real MadridSource: prepared by the authorsTo carry out the analysis, a worksheet was used that includes the key features of the audio-visual production such as the types of shots, repetition of the replays, use of slow-motion cameras, and the number of shots included in the nal editing. Regarding sound, both diegetic (e.g. ambient sound or fans) and extradiegetic (e.g. commentators’ narration) were analysed. e template of the worksheet used in the analysis can be seen below.
196 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónTable 2. Analysis worksheet Match analysed Platform VAR action. Match minute. Audio-visual production Type of shotRepetitionSlow motionOther eectsOne or more of a single shotSound features Diegetic soundNarrator or narratorsTextual features Titles. TypographyOverprints.Other notes Source: prepared by the authors4. ResultsSome of the main ndings of the analysis of the 27 matches, along with 81 summaries, are outlined below. Again, they were all taken from the three selected platforms. It is important to note that for this study, only plays in which VAR was directly involved in one of the three platforms have been analysed. Of the 27 matches examined, 11 do not include any video refereeing in the summaries of the three platforms. is is a signicant, because plays are sometimes included on one platform, yet not on others, which will be explained in more detail later.Given the context, it is striking to see how certain summaries from Movistar and DAZN intentionally omit key plays in some of the matches. Consequently, viewers who only watch these highlights might receive only a partial view of the match, and possibly one that is incorrect. Furthermore, these omissions cannot be justied by the short duration of the reports. Although
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 197 they rarely exceed three minutes, there is time enough to avoid omissions. An example can be seen on Matchday 22, during the game between FC Barcelona and Villarreal. In this case, the summary of La Liga includes both the VAR lines and the disallowed Villarreal goal, as shown in Image 1.Image 1. Summary of La Liga’s EA [elite academy]. Matchday 22. FC Barcelona-VillarrealSource: YouTube, 2024Ae same play is narrated dierently by the Movistar platform, which does not include the oside lines in the goal, although it does include a replay and a brief, narrated commentary about the goal that was disallowed due to an oside foul, yet there was no mention of VAR in this case. is stands in contrast to the coverage on DAZN, which does not even include the disallowed goal in its summary. As a result, there are no goal lines, nor remarks from the commentators on this platform. is same situation occurs with Raphinha’s disallowed goal on Matchday 30 in the game between FC Barcelona and Las Palmas, which appears in full in the summary of La Liga, only briey on Movistar, and is omitted on DAZN. On Matchday 27, during the game between Valencia and Real Madrid, neither DAZN’s nor Movistar’s coverage oered audio or visual explanations related to the disallowed goal scored by Vinicius. However, the ocial La Liga summary includes a sequence of images that shed light on the reasons behind this referee’s decision. Firstly, there is a double-screen montage showing an infographic with the oside line superimposed, together with a shot of the exact moment of the pass. Next, the goal review process is displayed, after which the situation returns to full screen mode and the referee is seen awarding the goal.
198 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónImage 2 and Image 3. Summary of La Liga’s EA. Matchday 27. Valencia - Real Madrid Source: YouTube, 2024BA comparable situation occurs on Matchday 25 in the game between Celta and FC Barcelona, where La Liga once again provides the most complete summary. Despite the lack of audio support in the form of commentaries, the summary does not overlook crucial plays during the match. Most notably, a penalty kick by Lewandowski was blocked by the goalkeeper when he stepped forward, prompting the referee to order a review of the spot-kick using VAR. In this case, the Movistar summary skips the rst penalty kick, and the situation can only be understood through a brief clarication by the commentators, although there is no reference to VAR. On the other hand, although the DAZN summary shows both penalty kicks, the situation is not clearly explained. By contrast, La Liga’s summary includes the chronology of the decisions and adequately summarises the situation.Regarding specic comments referring to VAR, which are likely to be present in the full live coverage of the matches, a few examples were found in the summaries analysed, with the visual component being most prevalent. In any case, two clear examples were found: e rst is Movistar’s summary of the Real Madrid-Sevilla match, which includes the following comment by the narrator: “Referee Díaz de Mera had conceded the goal, but then the VAR alerted him of the foul”. e second example involves the summary of the FC Barcelona-Mallorca match on DAZN, in which the following commentary is heard in connection with the images of the VAR activity: “Now, it appears that referee Iglesias Villanueva is turning to look at the monitor in order to determine what… (short pause)… It’s a penalty!”Regarding infographics, this resource is commonly used in the highlights of La Liga whenever VAR is employed. Infographics not only illustrate oside lines, but they also complement the decisions made by the referee based on the recommendations of his colleagues in the VAR room.In 15 of the 16 matches where VAR is used, the summary published by La Liga incorporates specic infographics on the screen detailing the exact origin of the images, as well as the possible judgement being assessed, along with the nal decision. is undoubtedly helps the viewer to clearly understand what is happening in real time. By contrast, the use of infographics by
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 199 DAZN or Movistar is much lower and only occurs on six occasions in similar situations. It should be noted that the omission of infographics is sometimes compensated by the commentators’ audible remarks, which help the viewer follow and assimilate the action. However, this is not possible in the ocial summaries provided by La Liga, as there is no audio other than the ambient sound of the stadium.Graph 1. e presence of infographics and multi-screens when using VARSource: prepared by the authorsA comparable situation occurs regarding the presence of multi-screens in actions where the VAR monitor is being reviewed on the playing eld. Of the 15 activities that use infographics, only eight incorporate multi-screens in La Liga’s productions, while all the VAR actions of the other two operators use multi-screens to visually reinforce the review. To quote Pasolini (2020), “e power of zoom and slow motion in sports broadcasting is the work of the devil (p. 95)”. is refers to a common strategy found among DAZN and Movistar, which contrasts with the ocial set-up published by La Liga. Moreover, this issue connects directly with one of the themes outlined in the theoretical framework. In other words, the development of narrative structures or dramatic sequences use the VAR review in order to incorporate features that toy with the dramatic strain placed on the viewer. is is something that is found in most of the VAR reviews of Movistar and DAZN.A case in point can be found on Matchday 33 in the game between Real Sociedad-Real Madrid. In the DAZN summary (although Movistar’s approach is very similar), a review is included of the disallowed goal made by San Sebastián player Take Kubo, whose previous background was in Madrid, which adds a new level of drama to the action. e chronology starts with the player scoring the goal. e celebration of the goal is included in the summary, which is unusual for disallowed goals in other summaries. Next, the possible foul is replayed twice, once in a close-up and once in a wide angle shot. e infographic shows that the goal is under review. Next, we see the referee walking toward the monitor (Image 2), which is the beginning of the dramatic eect. en, there is a pause, when the referee is seen in front of the screen (Image 3), in multiscreen format. For
200 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicacióna few seconds, the reviewing activity can be seen, yet the spectator still does not know the nal decision. Finally, the referee is seen returning to the eld of play when he disallows the goal. e reaction of the San Sebastián players after the decision is also added. e scene is dramatic, involving three acts. It even incorporates a prologue that lasts a total of twenty seconds, which is a micro-narrative within the summary that undoubtedly shapes the spectator’s expectations and imbues them with suspense. According to the researcher Blanco, “is is a dramatic action that is pure theatre, with the added bonus of providing suspense, along with the enticement of maintaining the viewer’s attention by not letting them know the result until the end of the test (2009:66)”.Image 2 and Image 3. DAZN. Matchday 33. Real Sociedad - Real MadridSource: YouTube, 2024C5. DiscussionBy analysing the summaries of 27 matches, the ndings reveal signicant discrepancies in the depiction and coverage of VAR decisions among the three platforms examined, which are La Liga, Movistar, and DAZN. e lack of standardisation in the inclusion of VAR decisions in summaries can have a signicant impact on the viewer’s perception of the way matches develop, which is a highlight of this study. One of the key ndings is the intentional exclusion of certain key actions of the match in the Movistar and DAZN highlights. Moreover, this type of approach is a problem, as it might limit the viewer’s understanding of the match, and could lead to a partial or erroneous perception of the game. is is especially evident in the match between FC Barcelona and Villarreal (Matchday 22), where the summary of La Liga includes both the VAR lines and the disallowed Villarreal goal, while Movistar does not show the oside lines, and DAZN omits the play altogether.
doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 201 is discrepancy in including the VAR decisions is not an isolated event and is repeated on multiple matchdays and games. For example, on Matchday 30, in the game between FC Barcelona and Las Palmas, the summary of La Liga oers full coverage of Raphinha’s disallowed goal, while Movistar presents it briey, and DAZN omits it altogether. is pattern is also observed on Matchday 25 during the game between Celta and FC Barcelona, where again the summary of La Liga provides the most comprehensive coverage of a decisive VAR-related event.e use of infographics and multi-screens in VAR reviews also varies considerably among the platforms. La Liga dierentiates itself through its consistent use of these visual aids, which provide the viewer with a clear and accurate understanding of referee decisions. By contrast, both Movistar and DAZN use infographics more sporadically and rely more heavily on narrator commentaries to explain VAR decisions.is highlights the fact that Movistar and DAZN tend to create a narrative structure that adds an element of dramatic tension to VAR decisions, something that is less prevalent in La Liga’s summaries. A case in point related to this practice is the review of Take Kubo’s goal, which was disallowed in the match between Real Sociedad and Real Madrid (Matchday 33). In this case, the sequence is presented as a micro-narrative that toys with the viewer’s expectations by repeating the possible foul, displaying the referee’s walk to the monitor, and showing his nal decision.In summary, the way in which the various platforms present VAR decisions in their summaries not only aects the viewer’s understanding of the match in question, but also has wider implications for the perception of fairness and transparency in football. e inconsistent coverage of these essential actions underscores the need for more standardisation and consistency in the media’s portrayal of refereeing decisions.6. ConclusionsGiven the exploratory nature of this research, the conclusions drawn from the results can be a starting point for future study. It is important to point out that the ndings presented in this paper not only provide an initial understanding of the phenomena explored, but also highlight some areas that require deeper and more detailed analysis. is research has identied several issues that merit particular attention in subsequent research. Firstly, the importance of using infographics in perceiving and understanding the decisions of referees in sports summaries has been noted, suggesting the need to further explore how dierent formats and presentation styles might inuence the viewer’s experience. Furthermore, by comparing dierent media such as DAZN and Movistar in terms of their use of infographics, the road is paved for comparative studies that specically examine variations in content presentation and its impact on the audience.In terms of sound, there is a notable lack of commentaries related to the use of VAR. is observation highlights the prevalence of the visual component in the match summaries. However, it is worth undertaking future research to focus on the role of audio narration as a key feature in creating suspense in these highlights. is type of research might shed light on how narration and sound contribute to the spectator’s experience, thereby complementing the visual information provided by VAR, and possibly enhancing the understanding and enjoyment of sporting events. Exploring these narrative dynamics could oer valuable insight into sports broadcasting techniques and their impact on audience perception. e narrative sequence observed in the
202 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicacióngoal disallowed to Take Kubo in the Real Sociedad-Real Madrid match exemplies the dramatic structure that can be used as a theoretical framework for future research on the narratology of live broadcasts, which can also be extrapolated to live broadcasts themselves. is specic case clearly shows how the inclusion of narrative and visual elements can manipulate and permeate spectator expectations, suggesting that the analysis of micro-narratives in sporting contexts can be a productive line of future research. In summary, the ndings of this study not only establish a solid starting point for future studies, but they also highlight key areas that merit further investigation. e continuation and expansion of this line of research can signicantly contribute to a deeper understanding of the dynamics of visual communication in sports media, and its impact on the spectator’s perception.7. Acknowledgementsis article has been translated into English by Charles E. Arthur, to whom we are grateful for his meticulous work.8. Specic contributions of each authorName and surnameConception and design of the workSergio Cobo Durán and Joaquín Marín-MontínMethodologySergio Cobo Durán and Joaquín Marín-MontínData collection and analysisSergio Cobo Durán and Joaquín Marín-MontínDiscussion and conclusionsSergio Cobo Durán and Joaquín Marín-MontínDrafting, formatting, version review and approvalSergio Cobo Durán and Joaquín Marín-Montín9. Conict of intereste authors declare that there is no conict of interest contained in this article. 10. Bibliographic referencesBao, R., & Han, B. (2023).e inuence of the video assistance referee (VAR) on the English Premier League. International Journal of Performance Analysis in Sport, 24(3), 241-250. https://doi.org/10.1080/24748668.2023.2291236Barneld, A. (2013). Soccer, broadcasting, and narrative: On televising a live soccer match. Communication & Sport, 1(4), 326-341. https://doi.org/10.1177/2167479513479107

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 203 Benítez, A. J. (2013). Realización de deportes en televisión. Madrid: Instituto RTVE.Benítez, A. J. (2020). Is it the same for the TV screen as for the VAR? Planning the use of cameras and replays to solve the controversy. In M. Armenteros, A. J. Benítez, & M. Betancor (Eds.), e use of video technologies in refereeing football and other sports (pp. 37-69). New York: Routledge. https://doi.org/10.4324/9780429455551-3Blanco, J.M. (2009). El fenómeno televisivo del deporte en directo. En: J. Marín Montín (Coord.), Imagen, Comunicación y Deporte. Una aproximación teórica. (pp. 69-77). Vision Libros.Blanco, J. M. (2012). Las retransmisiones deportivas como género periodístico espectacular y dramático. ZER: Revista De Estudios De Comunicación = Komunikazio Ikasketen Aldizkaria, 6(11). https://doi.org/10.1387/zer.6082Chen, R., & Davidson, N. P. (2022).English Premier League manager perceptions of video assistant referee (VAR) decisions during the 2019-2020 season. Soccer & Society, 23(1), 44–55. https://doi.org/10.1080/14660970.2021.1918680Collins, H., & Evans, R. (2008). You cannot be serious! Public understanding of technology with special reference to “Hawk-Eye”. Public Understanding of Science, 17(3), 283-308. https://doi.org/10.1177/0963662508093370Cummins, R. G., Gong, Z., & Kim, H.-S. (2016). Individual dierences in selective attention to information graphics in televised sports. Communication & Sport, 4(1), 102-120. https://doi.org/10.1177/2167479513517491Dayan, D., & Katz, E. (1995).La historia en directo: La retransmisión televisiva de los acontecimientos. Barcelona: Ediciones G. Gili. https://doi.org/10.1111/j.1540-6563.1995.tb01364.xEco, U. (1986). La transparencia perdida: La estrategia de la ilusión. Lumen. https://bit.ly/3hC4lFoElishar-Malka, V., Ariel, Y., & Weimann-Saks, D. (2021). Migrating to social networks while watching televised sports: A case study of the eect of enjoyment on second-screen usage during the World Cup. International Journal of Sport Communication, 14(3), 448-460. https://doi.org/10.1123/ijsc.2020-0325FIFA. (2018, July 18). Arbitraje y VAR en Rusia 2018: La nueva era del fútbol. Inside FIFA. https://bit.ly/4io5VvnFIFA. (2023, May 30). Testing criteria for semi-automated oside technology systems. Inside FIFA. https://bit.ly/42EMPeRFrandsen, K. (2020). Sport and mediatization. Routledge. https://doi.org/10.4324/9780429321429Ginesta, X. (2021).Las multinacionales del entretenimiento: Fútbol, democracia, identidad y tecnología. Barcelona: UOC.Graakjær, N. J. (2020). Sounds of soccer on-screen: A critical re-evaluation of the role of spectator sounds. Journal of Popular Television, 8(2), 143-158. https://doi.org/10.1386/jptv_00015_1Hutchins, B., Li, B., & Rowe, D. (2019). Over-the-top sport: Live streaming services, changing coverage rights markets and the growth of media sport portals. Media, Culture & Society, 41(7), 975–994. https://doi.org/10.1177/0163443719857623Kroon, Å. (2017). More than a hashtag: Producers’ and users’ co-creation of a loving “We” in a second screen TV sports production. Television & New Media, 18(7), 670–688. https://doi.org/10.1177/1527476417699708Lingenti, A. (2024). Foxtenn y ojo de halcón: Los sistemas tecnológicos que reemplazan a los jueces de línea del tenis. Relevo. https://bit.ly/4ist8fP

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


204 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónLópez, Á. M. (2020). Instant replays in the Spanish Basketball League: ACB. En M. Armenteros, A. J. Benítez, & M. Betancor (Eds.), The use of video technologies in refereeing football and other sports (pp. 106–118). Routledge.https://doi.org/10.4324/9780429455551-6Marín-Montín, J. (2020). Televised sporting events: Applications of second screens. En V. Hernández-Santaolalla & M. Barrientos Bueno (Eds.), Handbook of research on transmedia storytelling, audience engagement, and business strategies (pp. 15–29). IGI Global. https://doi.org/10.4018/978-1-7998-3119-8.ch002Marín-Montín, J. (2021). Adaptaciones en la realización televisiva del deporte en directo por la COVID-19. index.comunicación, 11(1), 141–162. https://doi.org/10.33732/ixc/11/01AdaptaMärtins, J., Westmattelmann, D., & Schewe, G. (2023). Aected but not involved: Two-scenario based investigation of individuals’ attitude towards decision support systems based on the example of the video assistant referee. Journal of Decision Systems, 32(2), 384-408. https://doi.org/10.1080/12460125.2022.2041274Moñino, L. J. (2022). La FIFA aprueba el fuera de juego semiautomático para el Mundial de Qatar 2022. El País. https:// bit.ly/3ZO4WgwMoya-López, D., De-Oliveira, J., & Mancinas-Chávez, R. (2024). Poder y plataformas de streaming en el deporte: Un análisis estructural de DAZN como industria creativa audiovisual en la Red. Revista Mediterránea de Comunicación/Mediterranean Journal of Communication, 15(1), 185–200. https://doi.org/10.14198/MEDCOM.25505Nuhrat, Y. (2023). Challenging ocularcentric fairness assumptions of the video assistant referee (VAR) system in football. e Senses and Society, 18(3), 284–298. https://doi.org/10.1080/17458927.2023.2188013Oates, T. P. (2014). Constructing replay, consuming bodies: Sport media and neoliberal citizenship. En B. Brummet & A. W. Ishak (Eds.), Sports and identity: New agendas in communication (pp. 148–163). Routledge.Owens, J. (2021). Television sports production. Routledge. https://doi.org/10.4324/9781003098553Pasolini, P. (2020). Sobre el deporte. Contra.Perry, M., Broth, M., Engström, A., & Juhlin, O. (2019). Visual narrative and temporal relevance: Segueing instant replay into live broadcast TV. Symbolic Interaction, 42(1), 98–126. https://doi.org/10.1002/symb.408Petersen-Wagner, R., & Lee Ludvigsen, J. A. (2023). e video assistant referee (VAR) as neo-coloniality of power? Fan negative reactions to VAR in the 2018 FIFA Men’s World Cup. Sport in Society, 26 (5), 869–883. https://doi.org/10.1080/17430437.2022.2070481Prósper Ribes, J. (2019). El suspense cinematográco: Montaje y organización temporal. Miguel Hernández Communication Journal, 10(2), 303–321. https://doi.org/10.21134/mhcj.v10i0.309Roche, M. (2000). Megaevents and modernity: Olympics and expos in the growth of global culture. Routledge.Roger Monzó, V. (2015). La evolución de las retransmisiones deportivas en televisión a través de las nuevas tecnologías: El fútbol como paradigma en España. Fonseca, Journal of Communication, 10, 118–145.

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


doxa.comunicación | nº 42, pp. 189-206 January-June of 2026Sergio Cobo Durán and Joaquín Marín-MontínISSN: 1696-019X / e-ISSN: 2386-3978| 205 Samuel, R. D., Englert, C., Basevitch, I., & Galily, Y. (2024). e eects of VAR interventions on self-rated mental fatigue and self-rated performance of football referees. International Journal of Performance Analysis in Sport, 1–18. https://doi.org/10.1080/24748668.2024.2340195Schwab, S., Steverding, P., & Rein, R. (2023). e evaluation of the video assistant referee from referees’ and spectators’ perspectives in soccer: A case study of the German Bundesliga. Soccer & Society, 24(8), 1027–1040. https://doi.org/10.1080/14660970.2023.2180632Simón, J. A. (2020). VAR experiments in the Italian Serie A League. En M. Armenteros, A. J. Benítez, & M. Betancor (Eds.), e use of video technologies in refereeing football and other sports (pp. 246–263). Routledge. https://doi.org/10.4324/9780429455551-13Singh Bal, B., & Dureja, G. (2012). Hawk eye: A logical innovative technology use in sports for eective decision making. Sport Science Review, 21, 107–119. https://doi.org/10.2478/v10237-012-0006-6Spagnolo, P., Mazzeo, P. L., Leo, M., Nitti, M., Stella, E., & Distante, A. (2015). On-eld testing and evaluation of a goal-line technology system. En T. B. Moeslund, G. omas, & A. Hilton (Eds.), Computer vision in sports (pp. 67–90). Springer. https://doi.org/10.1007/978-3-319-09396-3_4Spitz, J., Wagemans, J., Memmert, D., Williams, A. M., & Helsen, W. F. (2021). Video assistant referees (VAR): e impact of technology on decision making in association football referees. Journal of Sports Sciences, 39(2), 147–153. https://doi.org/10.1080/02640414.2020.1809163Stoney, E., & Fletcher, T. (2021). Are fans in the stands an afterthought? Sports events, decision-aid technologies, and the television match ocial in rugby union. Communication & Sport, 9(6), 1008–1029. https://doi.org/10.1177/2167479520903405Tingle, J. (2020). Instant replay in the National Basketball Association. En M. Armenteros, A. J. Benítez, & M. Betancor (Eds.), e use of video technologies in refereeing football and other sports (pp. 164–179). Routledge. https://doi.org/10.4324/9780429455551-9Torres-Martín, J. L., Castro-Martínez, A., & Díaz-Morilla, P. (2022). La representación de datos como elemento informativo y de construcción de marca en las competiciones deportivas. Fonseca, Journal of Communication, 25, 95–113. https://doi.org/10.14201/fjc.29755Viswanathan, S., Shankar, R., Jackson, J., & Binns, R. (2023). Spectators of AI: Football fans vs. the semi-automated oside technology at the 2022 FIFA world cup. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3544549.3585870Whannel, G. (1992). Fields in vision: Television sport and cultural transformation. Routledge.Winand, M., & Fergusson, C. (2018). More decision-aid technology in sport?: An analysis of football supporters’ perceptions on goal-line technology. Soccer & Society, 19(7), 966–981. https://doi.org/10.1080/14660970.2016.1267628Wittgenstein, H. D., Rosenblatt, S., Smith, A. F., & Knobloch-Westerwick, S. (2023). Information selection and cognitive overload in video-based decisions: e case of VAR usage in football. Communication Research, 50(1), 3–28. https://doi.org/10.1177/0093650220982293

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]


206 | nº 42, pp. 189-206 | January-June of 2026Video refereeing and football. Narratives regarding the power of technology at the service of major sport eventsISSN: 1696-019X / e-ISSN: 2386-3978doxa.comunicaciónYouTube (2024A). Resumen La Liga EA Sport. Jornada 22. FC Barcelona-Villarreal. https://bit.ly/412uxDtYouTube (2024A). Resumen La Liga EA Sport. Jornada 27. Valencia-Real Madrid. https://bit.ly/3OG7ibbYouTube (2024C). DAZN. Jornada 33. Real Sociedad-Real Madrid. https://bit.ly/40Z5voJ

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]

[Enlace de URL / hc (has AS)]