Learning with videogames

Experiences and good practice carried out in Spanish classrooms

Authors

  • Álvaro Pérez-García Centro de Profesorado SAFA (Adscrito a Universidad de Jaén)

Keywords:

videogames, ICT,, digital competence, bibliographical review

Abstract

Since they were born, digital natives coexist with smartphones, tablets, laptops or videogames, and it is considered normal that from the first years of life they take an interest in how these work and they learn how to operate them from early childhood. In spite of the spectacular boom in the videogame industry, the educational systems in general, still resist to systemically use these platforms of interactive leisure in curricular development, ignoring their enormous creative and teaching possibilities.
A possible reason for this situation is the insufficient training of teachers in the basic competences needed for the efficient use of videogames in the classroom. In this work, we have carried out a bibliographical revision of the different experiences and research on the use of videogames in Spanish classrooms in order to situate the present day reality of their implementation.

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Published

2018-12-10

How to Cite

Learning with videogames: Experiences and good practice carried out in Spanish classrooms. (2018). Escuela Abierta, 17, 135-156. https://revistascientificas.uspceu.com/EA/article/view/3363