Contributions to qualitative research about video games
DOI:
https://doi.org/10.31921/doxacom.n6a11Keywords:
Childrens, video games, audio-visual free time, qualitative researchAbstract
The objective of this investigation is to delve further into children’s perception of video games, how they behave with them and the place they occupy in their lives. The authors have used minidiscussion groups with boys and girls aged 7 to 9 and 10 to 12, separated by gender, combining habitat and socio-cultural class. Habits at home and when studying, time spent with parents and other children, and their habitat, have a decisive influence on the amount of time spent playing video games. These findings support earlier studies conducted by the same team regarding the idea that video games and other audiovisual contents are not harmful in themselves, but depend on many different factors. Differences between ages and genders are also discussed in the article.
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