Sense of being there in 360º-videos: Case study of Lab RTVE.es’ strategies
DOI:
https://doi.org/10.31921/doxacom.n26a11Keywords:
Inmmersive narratives, 360º vídeo, presence, inmersión, inmmersive journalismAbstract
Immersive narratives are based on 360º recording techniques and virtual reality; both resources allow for creating the feeling of being there. Although virtual reality is characterized by interaction, immersion and imagination, in 360º videos the interaction with the environment is limited to the receiver’s choice of the angle of view. So, does the user have an active role or does he/she maintain his/her condition of passive observer in this kind of content? This study analyzes the strategies followed by the Radiotelevisión Española’s laboratory of innovation on its content in order to generate the illusion of presence. The aim is to link the immersion on stage with the conversion of the user into an active actor in the story.
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References
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